3 years ago
Kyber 1 Shrinking?
2 seasons ago ended with a score of 3864 and started next season 89 points lower at 3775. Last season ended at 3804 and starting this season at 3724. That's 2 wins per season being taken away wh...
"Drathuk916;c-2391565" wrote:"harvestmouse;c-2391552" wrote:
So in relegation out of you get squished for sure."Drathuk916;c-2391433" wrote:"PeachyPeachSWGOH;c-2391420" wrote:"Drathuk916;c-2391400" wrote:"MaruMaru;c-2391360" wrote:"Drathuk916;c-2391302" wrote:"MaruMaru;c-2391262" wrote:
If this info is true:
"Iirc around 16k people started in kyber 1 in season 1. It’s less than 6k now." by @Drathuk916
Sorry but you can't explain away the change in sizes simply by quitters.
Not entirely clear what you’re taking exception too. First season had around 343k according to swgoh.gg. I forget the poster before Scott over there but you can find it yourself. So around 34kish fewer accounts are signing up each season. Kyber league has shrunk from 88k to under 50k. So yes obviously not all accounts that have quit were in kyber league. However I certainly believe more than half of the accounts that no longer signup were in kyber league. This still leaves a sizable amount of accounts to be demoted through inactive play but still signing up and to much much lesser extent poor players being pushed out of kyber.
I agree the squish has had an intended effect of pushing people out of kyber or more correctly making it more difficult for players from aurodium to play well enough to replace those playing badly enough in kyber who earn a demotion. But I don’t think it is larger than the effect of quitting players is having.
I didn't try to address you directly, but rather commented assuming your info is true. I assumed flat distribution of quitters from all leagues. You might be right that quitting top heavy might be more prominent. Still the end result is it has shrunk to %38 of it's initial size which is a pretty drastic change.
Gotcha. I was trying to clarify my opinion is all.
And to @PeachyPeachSWGOH yes, get to benchmarks that can be moved every six months or so and join but never participate get a better baseline reward. It’s no different than getting a meta team and ignoring squad arena in the past. Well sure it’s giving out more crystals but everyone is already getting more than they use to.
Under this change an 8 million account that joins but doesn’t really participate gets a total of 8960 crystals in 28 days or 320 a day average. Yeah that seems like a lot but that’s still around half of what a k1 active participant gets. You can change the reward structure too if you like. The actual crystal reward doesn’t matter to me. What matters is making it easier for younger/smaller accounts to plan a path forward to a reasonable daily income while lessening their frustration with severely unbalanced matches due to lack of active participation. I mean there is an 11 million gp account in carbonite 5 for deity’s sake. How is that fun?
Well, I don't know about you, if it's between the amount of work one has to do in order to stay in K1, or half of the reward for doing practically nothing? I'd pick the latter.
You would need to steepen the reward ladder by a lot in order to incentivize people to strive for higher divisions. Something tells me CG will not drastically increase K1 payouts so it's the lower Kyber payouts that must drop for the ladder to be steeper. That would then put a lower cap on all the lower league payouts.
And the real problem of a gp floor is not the rewards, actually. It's that it doesn't solve the problem fundamentally, because instead of 11 mil accounts in Carbonite 5, you would just have 7.9 mil ones in Carbonite 5, and the 11 mil ones are just going to hang around Kyber 5. They would still be slacking off, and frustrating other players, except they'd be doing it for much better rewards.
The benchmark would be for each league. 6 million couldn’t drop out of aurodium 4 million chromium 2 million bronzium. It’s the compromise position between the old system and the new system. Your skill ranking can get you into any league or division but your gp prevents you from dropping too far. This is all randomly picked numbers.
So...........I started the new GAC in A3 and I'm currently at 6.6 million. That would leave very little wiggle room with your interpretation. This all ties in ok with those that are competent. However, what about the players that are above average in GP, but not competent?
What happens to them. The players that legitimately played, but fell to Chromium or Bronzium? Under your system it's tough luck.
It's so freaking simple. Deal with those that aren't actively playing and falling and only them. Once that happens see how the land lies.
There's no need to totally go into a GP system; especially for players that didn't suggesting changes that didn't play/understand the old system.
Oh and @Lumiya what actually is your standpoint? Any post that is anti the current GAC, no matter the issue you like...........even mine.
There are issues, yes there are. However, tweaks are needed, not a total overhaul.........in my opinon.
First, you ignored my last sentence of “randomly picked numbers”. But at the same time there was some logic.
The above is from Scott over at swgoh.gg and the rows are in alphabetical order so audorium, bronzium carbonite, chromium, and kyber As you can see the randomly picked number is basically the average for each league gp wise. I also am suggesting a floor not a cap. Your 6.6 million account could still climb to kyber 1 but couldn’t drop below aurodium 5.
The logic is to group accounts that join but don’t attack in division 5 of their appropriate gp level league. If you’re active and in division 5 you should have an easy time climbing out as your opponent is far more likely to not participate.
I don’t see how this suggestion would ever create a scenario where an active account is in a tough luck situation. I also don’t see cg even considering it because it means more crystals and to them I think they believe that automatically means less money. This could very likely be true, but I think player retention both from active and non active joiners would be higher and therefore a wider pool of people who might spend.
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