Forum Discussion
3 years ago
A system of manual review by devs on each case reported is only destined to (keep) fail(ing). You cannot ever keep up with the number of reports every day. There needs to be some filtering being done. Either by a detection algorithm or something else.
The most prominent ego shooter CSGO has a review system in place called 'overwatch'. When a player gets too many reports in one of his matches there's going to be a short video of the match and his gameplay being put up for review to the players. If the reviewers unanimously verdict that the suspect is cheating then he gets a ban. It's basically voluntary work from the reviewers as the little 'xp boost' they get from bans happening isn't much reward. The system isn't perfect by any means and one of the main flaws is that way too many low skilled ppl get the reviewer status (only high skilled players should be allowed to review cases) but a system like this could help the filtering process.
The most prominent ego shooter CSGO has a review system in place called 'overwatch'. When a player gets too many reports in one of his matches there's going to be a short video of the match and his gameplay being put up for review to the players. If the reviewers unanimously verdict that the suspect is cheating then he gets a ban. It's basically voluntary work from the reviewers as the little 'xp boost' they get from bans happening isn't much reward. The system isn't perfect by any means and one of the main flaws is that way too many low skilled ppl get the reviewer status (only high skilled players should be allowed to review cases) but a system like this could help the filtering process.
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