Forum Discussion
That's exactly what I was also talking about also. My guild is in highest tier. Felt 75% of all matches we encounter only guilds with a very much higher total GM-level but few active players. Intentional or not - I d'ont care, cause the result is the same and so both is sandbagging to me. And it seems like since we stopped trying to force our members to signup we seem to get easier opponents. And since we do this on purpose by now, I can only tell you: We are performing sandbagging! It doesn't feel right, because it's a misuse of bad game design. WE WANT HIGHER REWARD TIERS! Hear us, CG_Meathead ?
You would be sandbagging if you ordered players who are wanting to play to not participate to purposefully tilt the match making.
Thats not what you are describing. You basically are asking freeloaders or busy players not to be counted in the matchmaking if they are not going to play to improve your matchmaking to just count active players. This is fair for your guild as they are the players turning up.
It does not tilt matchmaking beneficially all the time. We had just 38/50 players last match and we got spanked by a guild with more players signed up. How is that sandbagging? Because they used the strategy I described before of depleting our counters delaying us through walls with a solid defence. They won on activity by having more active players.
- PertorTom5 months agoRising Hotshot
That's just a lot of wordplay. In fact, all other guild events require full participation. Only in TW - at least in higher levels - guilds benefit from less participation as the chance to get an easier opponent is higher without even losing rewards. As I said before, intentional or not, it makes no difference. It's bad game design and at least the reward system needs to be updated. Soon.
- Rius_9755181995 months agoRising Veteran
Since you missed my point I will try again. Clearly some aspects of the game confuse you and you want to keep the tin foil hat on. PVE is often treated different to PVP for good reason.
PVE collects a score from each player. More score aggregated from all players = more rewards. That means more GP deployed = more stars in TB. More Zeffo and Mandalore missions complete = more rewards. Higher score in raid = more rewards. So everyone needs to contribute especially if the guild has to stretch to just achieve their maximum potential.
TW functions differently as with most PVP you ‘matchmake’ another opponent. Since it only considers who voluntarily sign up, there is the choice to step aside and NOT cost the guild rewards by not signing up. So this is why guilds can be more relaxed and stop ‘forcing’ players to do everything in the game and burn out. Perhaps consider larger guilds with larger rosters may have more complex Raids, TB’s, GAC, fleet climbs and conquest. Missing a TW may reduce burn out and does NOT impact the guild negatively or positively.
Guilds do not ‘benefit’ from low participation it just DOES NOT impact rewards for someone not to sign up. But it does if they sign up and do not participate because they are factored into matchmaking.
You will see if you stick to MM with just active players. There are still matches in your favour and some not. Thus why it is not sandbagging.
- PertorTom5 months agoRising Hotshot
You're clearly right, Rius - from your point of view. Tell me, are you confident with rewards in TW? Me, not. And I guess that's the real reason, why there's so much less participation in higher ranks. I remember quite well, when you encountered an opponent with less than 45 active players it was always a clear win in lower ranks.
About SWGOH General Discussion
Community Highlights
- CG_Meathead3 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 7 minutes ago
- 19 minutes ago
- 24 minutes ago
- 45 minutes ago
- 4 hours ago