Forum Discussion
9 years ago
"ShaolinPunk;593534" wrote:
What applied to "pre-craft" one will also apply to "pre-craft" two; the advantage is short-lived.
Also, this is nothing like the first "pre-craft"; there is no wall keeping anyone from getting mods.
No, no, no, no. Not even close. The disparity between those that jumped in early and got their whole arena team / GW team / others completely 5* modded (mostly health mods) and leveled at the reduced rate have weeks if not months ahead of those who didn't. When I precrafted, it was about 1.3 million credits to completely level slots 1-6 per character. Now it's closer to 3 million per character. Luckily, I had gotten to a point where I had saved up 8 million credits, a ton of crystals and went crazy when they came out. Considering they killed the rate from 100% to darn near nothing (I have screen shots if you wish to see them), the chances of someone getting a full 5* set in, let us say, a week is slim to none at best and then having the credits to level them is almost a joke. There is a wall, it's called Cantina energy and sacrifice a goat to RNGesus to A: Get a 5* mod, B: Get the primary you need and C: get the shape you need.
Come on, man.
Edit - YES, you are right......it will level itself out, but not anytime soon.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 1 hour agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team