Forum Discussion
9 years ago
"ShaolinPunk;595516" wrote:
My point was people don't agree that it's a core-issue, but they can't even get there because they're like, "pre-craft 2? What did we miss crafting?" From what I understand, it was Mod drop rate and leveling price that changed.
Yeah some people shrug it off, I suspect these are the types who were actually able to stockpile a decent number of high rarity mods before the drop rate was nerfed and leveling cost increased. But there is also a lot of valuable input here from people who do think it is an important issue. And you are correct: the mod drop rate and leveling price were what changed, obviously nobody actually 'crafted' any mods. The term 'pre-craft' is used here in a more abstract way to refer to the opening of an exploitative window during which time players derived an unequal benefit before the game mechanics were changed and the window shut. It draws an implicit comparison to the time this previously happened with raid gear (items that were actually crafted). Really not that difficult to grasp.
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