Forum Discussion
6 years ago
The difficulty on this is WAY overtuned. I get that it’s supposed to be end-game content and it’s supposed to give us something to advance towards, but this is absurd.
A quality G12 team shouldn’t be able to clear a combat mission, sure—but they should at least be able to clear one wave of that mission.
My roster isn’t the best, but it’s pretty good. I cleared one wave of one mission, and only nearly took out Hounds Tooth with a fleet that before Negotiator could finish 1st some nights.
I wouldn’t have a problem with this except that there’s no alternative. Like, if Dark Side was the only TB available right now I could get some progress, but because this happens in lieu of the DSTB our growth is stunted. We need 12 stars to get the rewards we’d get in a DSTB—I’ll withhold final judgement until I see how many stars we get, but right now I highly doubt we’ll get even 10. With Hoth, in comparison, the rewards scaled such that the stars lost due to the difficulty increase were made up for by the rewards and, in the end, we tended to get about the same or even more rewards.
I’m not one with a record of complaining about everything. I was stoked when this was announced, but all that excitement died about the time I got wiped on the fourth consecutive Combat Mission without getting a single kill and saw a Wave 1 mob crit for over 100k damage. That’s just ridiculously overtuned and unfun.
A quality G12 team shouldn’t be able to clear a combat mission, sure—but they should at least be able to clear one wave of that mission.
My roster isn’t the best, but it’s pretty good. I cleared one wave of one mission, and only nearly took out Hounds Tooth with a fleet that before Negotiator could finish 1st some nights.
I wouldn’t have a problem with this except that there’s no alternative. Like, if Dark Side was the only TB available right now I could get some progress, but because this happens in lieu of the DSTB our growth is stunted. We need 12 stars to get the rewards we’d get in a DSTB—I’ll withhold final judgement until I see how many stars we get, but right now I highly doubt we’ll get even 10. With Hoth, in comparison, the rewards scaled such that the stars lost due to the difficulty increase were made up for by the rewards and, in the end, we tended to get about the same or even more rewards.
I’m not one with a record of complaining about everything. I was stoked when this was announced, but all that excitement died about the time I got wiped on the fourth consecutive Combat Mission without getting a single kill and saw a Wave 1 mob crit for over 100k damage. That’s just ridiculously overtuned and unfun.
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