MonYolo: With the upcoming in-game chat changes, are you going to allow officers to create and change the gold banner/title?
JS: Yes. With the upcoming chat changes, players will be able to create up to 20 chat channels. The owner / creator of the channel will be able to change the banner at the top. By the way, that 20 can be made up from 5 guild channels and 15 custom channels which can contain anywhere from 2 to 500 players.
DoomAkaStarkiller: Is Porkins coming to the tables?
NR: No.
Goodgil: Between events, TB, TW, two arenas, and 3 raids, the amount of time needed to play this game to always be increasing. What are your plans on this subject?
We have a history of a doing things to lower the amount of time that players spend in game as the develop mastery over our different areas. We most recently added simmable Galactic War and will continue to do things to ease the time burden. I can't speak to specifics right now, but we hope that our development history demonstrates that we are constantly addressing it and making changes.
LaksonVell: there was a mention in the ships department for new content. Can we expect that before the Solo release or is that reserved for after it?
We're still finalizing work on the content. We can't speak to when it will land purely because we don't want to set expectations and then potentially miss them. What I can say is that the content is indeed coming and will be here soon.
Nauros: What is your policy concerning Legends/Expanded universe characters? Obviously, KOTOR is an acceptable source of new content, but what about the older novels and all the other stuff that is outside the official canon?
The policy is that all characters and content is evaluated on a cases by case basis. We partner closely with Lucas to find the characters and content that best make sense for the game. At the moment I can't speak to characters coming from sources other than what we presently have in the game.
dogwelder79: Are there any plans to alleviate the gear crunch problem?
I believe the answer to Neo2551's question covers our next steps for the gear economy. We have lots of plans and will always be working on this.
BrtStlnd: Have you guys thought about rotating bonuses for the TW table?
Why... yes, we have. :-) The TW feature is a robust system that will allow for a wide variety of interesting game options. We have only just started to explore the full potential of this feature's potential.
Yarrg: Is there a plan in the works to "sunset" the older raids for veteran players to reduce time spent?
This is related to Nick's answer to Goodgil on overall time spent in game. We are always looking at how much time people spend and reevaluating how much time it takes them to get things done. One thing that's interesting to note is that when we put in significant time savers, players offer reallocate that time spent to puttering around elsewhere in the game. But it is always top of mind when we put out new content and will continue to be.
Can you please release a public API so that we can build other community tools around the game?
I'll talk to our engineering about what we can reliably make public and not. The more likely thing is that we will partner with people (like swgoh.gg) that we can have a relationship with and make sure that there is a two-way street in case there are any issues. For example, some player-created scanning tools have been responsible for two of our outages in recent months, so this is something we need to guard closely.
legitimationcrisis: What happens when there is an odd number of guilds participating in TW?
The guild with the lowest participant GP, while still meeting the 25 member requirement will be considered the "odd man out" and will receive an Inbox message stating that we couldn't find them an opponent and 1st place rewards for their bracket (which likely is the lowest bracket).
catharsis478: Are there any plans to add a review period to Territory Battles?
We would definitely consider it. We are evaluating the frequency of both TB and TWs as it relates to player time and guild management expense though.
Immorta1lynx: With the way that the sith raid is as of right now it is no fun to play. Particularly p1 and p4. The stacking tinacity and protection regenerating elements are by far the most frustrating.If those where done away with it would be more fun.My question is, how does the development team feel about this and have they even played their own game to know what we are talking about?
The raid was designed to be very challenging for even our oldest and most established players. As to if we engage with the raid, the answer is daily. The guild I'm in is currently going through a T6 and trying to finish out Phase 3. The rest of the development team are in a variety of guilds taking on different tiers. We recently discussed with AhnaldT101 about how we are finding the community's progress in the Sith Triumvirate.
GoldieJames: can CG do something positive in regard to secondaries of speed being made decent and having an increased chance to roll?
We have no plans to make adjustments to Speed secondaries as it is right now. However, as discussed in the recent Q&A video with Halfface01 we are discussing ways to improve the overall Mod feature and that would include developing a richer array of strategic options beyond what we currently see in Mods.
Adobo_Hutt: With the rework of the Bounty Hunter faction can we expect more Bounty Hunters from canon and legends?
We can't speak to when any other Bounty Hunters are coming.
Valdrin: Do you guys have plans to take anymore inspiration from SWTOR?
I have a long history with people on that team and the game itself, I think SWTOR is awesome and I bring up Khem Val in nearly every planning meeting. However, despite my love of Khem Val, we aren't planning to do anything at the moment.
NovaPrime: Are you aware of what many consider "Arena Mafias" that basically kill competition at the top 50 and people outside of those groups to be specifically targeted and excluded, forcing them to waste more crystals than they should due to their skill level just because a group of people want the easy way of getting those rewards?
We're aware that some players communicate and coordinate with other players in their respective Arena Leaderboards. As of now, we have no plans to intervene in that behavior. It's a fine line between malicious behavior and cheating, we have several cheating experts who monitor the community and their behavior, but we also don't want to go overboard.
Indominable_J: Now that GW can be simmed, is there any plan to either revert the difficulty, or to offer a "hard mode" for those who want the challenge back?
It's been discussed in the studio and we've done some preliminary ideating on it. It's a trickier design than you may think at first blush. Do we just draw from high GP squads again? Do we curate specific challenges? If we curate specific challenges how often do we change them? What are the rewards for participating? Do we expect everyone to partiicpate? This isn't to say we think it's too hard to figure out, but that it needs some time to be designed and it's a lower priority for us now. However, it could become an important feature in the future.
Barik_Edo: Any plans on slightly increasing the amount of Omegas that drop from the Omega Battles?
No plans to increase Omegas from current Omega Battles. Plans soon to reward more Omegas from other sources.
Abysmal_Void: You mentioned previously that you would not add "new" characters into the Galactic War, Cantina and Squad stores so it could serve a source of Shard store currency - truly appreciated - but would you perhaps consider refreshing farming spots for certain characters?
We know that some characters are not a good fit for the nodes that they are currently on. We would love to fix that immediately, but we also think there will be a lot of adverse effects from switching farming locations on players without advance warning, or without a long-term plan to communicate to players. We cannot share anything now but are currently considering options for tackling this.
Viserys: While I know there are a great many characters people want, I’m a big fan of some of the recent comics for Star Wars and wanted to know what the prospects for characters originating from the comics might be (Terex, Aphra, Sana, etc)?
I personally love Dr. Aphra, BT, and 000 and would love to see them in the game. However, we can't speak to if or when they may be coming into the game.
TheMegaSage: Are there any plans for more Last Jedi characters, and more specifically for "meta defining" First Order characters?
We can't speak to when anymore Last Jedi characters will be coming to the game.
Rab1s: With the BH rework down the pipeline, do you have any plans to show some other factions some love? (Jedi, Separatists, Clones?)
We can't speak to when any specific factions are coming or being reworked in the game.
TeshKarhann: It seems like a lot of your jobs overlap, like how is "Live Producer" different from "Lead Producer" and all the other titles? Do you all stick to your lanes at work, or do you all tend to have a culture of getting in each other's business to help out wherever you can? Can you share a story (just for funsies) of a recent argument about a new piece of content and how it got resolved?
We love this question, so much so that I bullied the others into letting me answer it, which is pretty par for the course in the dynamics of the Producers on this team.
In all seriousness, there are over 50 developers on this team, most of whom have practical skills like design, art, engineering, QA. Producers (and at EA we also have Development Directors) are responsible for the vision of the direction of the game and then ensuring the team is supported to get that execution done. It also means that sometimes we bump into each other because we all sincerely care about what we're doing and we want the game to be as good as possible. Each of the Producers that work for me own a space - from Feature to Live to Lifecycle, and then it's my responsibility to help support them and make them stronger, but to also roll my sleeves up and help where I can.
As for a recent disagreement - one of the biggest ones that ever happened on this team was the fight over TB having 12 hour or 24 hour phases. The initial intent of the feature was for it to happen over a weekend and be six phases that are 12 hours each. After testing with the beta group, it became very clear to me that we couldn't go under 24 hours per phase. Now, I will say that despite being happy with where we ended up, some of the original people in the 12 hour camp were fighting for TB/TW not to take up the whole week, so by making it 24 hours we are contending with them taking up more of your time and need to reflect on that.
Sparrow: You mentioned battle replays are still a ways off, as a stop gap would it be possible/easier to let us see the team that attacked us in TW and its end state?
Would love to, but some of the tech required to preserve the history of the team that attacked you is needed as well. When we realized we couldn't get the battle replays in, we didn't want to ask the engineers to do the underlying tech first.