WhatIth: Will either arena ever be reworked?
Not sure what the question is asking. If the question is will the actual structure of Arena or Fleet Arena be changed (rank swap, payout times, shard sizes, etc) the answer is no.
YaeVizsla: Is the distinction between "Support" and "Healer" for various characters still under review? Most notably, for Hermit Yoda, who primarily heals but misses out on the HP bonus for the Sith raid because he is classified as a Support, and to a lesser extent Captain Han.
We regularly review many of the designations in the game. At the moment, we feel that Hermit Yoda and Captain Han are still correctly classified as Support characters. We may make the change in the future, but have no intention of changing it at this time.
Skillous: with the continuing rise of the dark side are we going to see a rise of light to meet it within a couple months time frame after Treya becomes common?
We regularly release new characters from both sides and hope that we create compelling experiences for each.
Dphalpin: Shouldn't Nightsister Zombie have her health and protection decrease as she is leveled up?
Because she becomes more decomposed? What a fascinating thematic/mechanic tie-in if that's what the question is. If it's because Paper Zombie is a good strategy, the answer is no, we wouldn't do that. We have a design target to try not to put the player in a position where not leveling up and investing in a character is a potentially good idea. Nightsister Zombie has specifically put us in a place that's a little tricky, but in general we don't want players to be better served by underinvesting.
rus_swgoh: Can you enter the feature to view the entire list of allies during the preparation for the battle? Sometimes finding the right ally can be difficult.
It's a great idea, will put it on our quality of life list - but I must tell you that list is very long.
HK22: One of the things that you guys released recently were the five dollar Lightside and Darkside Starter Packs. I know that I purchased them because it was a great value and I could support a game that I enjoy. My question is simple are there any more plans to release these type of packs such as a Fleet Starter Pack, or maybe a five dollar character of the month pack?
The revamped Starter Bundles are promotional offers primarily aimed at new players. We released them to the entire player base, because we didn't think it would be wise for longtime players to feel like a really good offer was being hidden from them arbitrarily. We will very occasionally put together bundles for those "lifecycle" purposes and will give everyone a chance to purchase them, but we have no plans at this time to release them regularly.
egtrip: Have you considered adding a players Personal Daily Raid Tickets, xxx/600, to the screen with player level, in game name, energies, credits, crystals, to help a player know when they have completed the daily 600 and help guild leaders mange the 30,000, players who have not completed the 600 are missing 10-50 tickets?
The personal Daily Raid Tickets are currently displayed in the lower left of the Guild Activities tab. Info about a guild member's Daily and Lifetime Raid Ticket contribution may be found under the Guild -- Manage screen, including sorting highest-to-lowest and lowest-to-highest. We have no plans to put this info at the top of the home Cantina screen.
PiperSteed: The Sith Raid is not enjoyable at all. My guild has 117m GP, the whole guild plays on a daily basis, and yet half of them do not play the Sith Raid. As I read the forums, this seems to be a common problem. More needs to be done to make this time commitment more enjoyable. Any plans to further make this more engaging?
Per my response to Immorta1lynx, it's designed to be a challenge. We have no plans at this time to change the way players engage with the Sith Triumvirate raid.
drklrdbill: Can we get a practice arena mode?
We answered this recently in the last Q&A, but our disposition is that we don't want to put in a practice mode. Our theory is that even a mode that didn't have rewards could potentially balloon session time and we think that could ultimately lead to a negative experience for players. The Galactic War is still a place to do a fair amount of this, even though we understand you can't tailor it exactly to your needs.
Alfa_Landwalker: I know he's not build for battles but as part of Star Wars, is C3-PO planned to be released someday?
We can't speak to when specific characters will be released into the game.
BobaPhatty: Any chance of seeing more improvements to Leadership tools, for instance in Territory Wars to make it more like Territory Battles with all members listed in Signup/Leaderboards, starting with missing Indicators/Zeros respectively, to alleviate the need for Leadership to fill out several Spreadsheets to keep track of things like who HASN’T signed up yet, who HASN’T set Defense, who HASN’T Attacked succassfully?
We don't have this on list, but we can see what it would take to add it. Making the lives of guild leaders and officers better is always on our minds, and if this would be another step in achieving that goal, we will talk to the team and see what it would take to implement it.
Barashin_Mokushi1: Is there any plan in the future for the TIE Defender to be added to Ships?
The TIE Defender looks cool as heck! We can't speak to when specific ship will be coming to the game.
SadB0i: Does all the recent communication have anything to do with the release of Marvel Strike Force?
No. We're looking forward to their launch. Please let us know when they do. :-)
Gemma: Will Clone troopers who dont have zetas recieve a zeta ability in the future?
Based on our history of reworks, we generally add zetas to some, if not all, of the characters in a given rework. That said, I can't speak to when or if we are doing a Clone rework.
McClapYoHandz123: How will Bossk come to the game? Legendary? Marquee?
Sorry, we can't share that information at this time.
lovemat: Any plans to add 4lom and /or Zuckuss in future?
We can't speak to when specific characters will be released into the game.
Jenojo: Will you be adding other Bounty Hunters to the game at the same time as Bossk, or even just after?
Sorry, we can't share that information at this time.
Teague: Any changes intended for Galactic War? Specifically, I'd like to see it be hard again after the sim option is unlocked. This would give me somewhere to test new teams I'm building. It's far too easy to test anything currently.
I touched on this to my answer to Indominable_J, but the answer is that we're thinking about it but don't have any plans or timeline for putting it in.
Zagric: When are you going to rework General Grievous ?
While we can't get into a specific date, please check out the recent Q&A video from AhnaldT101 for more info.
Dagonsith: Will new ships be added to the game when the ship table launches?
Sorry, we can't share that information at this time.
JDiesel: You mentioned info is coming on how we can apply to the Gamechangers program. Any additional info to share on this topic?
Not at the moment, we've got a lot going on with the current Game Changers, but we will definitely make sure those instructions are available. In the meantime, DM CG_Erik :)
Meroving: Is there any possibility to change Hermit Yoda's AI? 1, It seems a bit weird that HY cast Masters traning first on tanks, than supports finally attacker classes. Reverse order would be much better. 2, On Masters traning prioritization of the jedis would be reasonable also 3, Sometimes my HY cast his basic heal on auto mode instead of a zeta Strength Flows From the Force while one of my team member on ~5% health. HY just let the party member die... but why?
Thanks for the feedback on Hermit Yoda's AI. At present we're pretty satisfied with his targeting. We may change it in the future, but have no plans to change it at the moment.
Achilles: Does a department checking/testing updates - before release - exist?
Most certainly they exist! We have our QA and Game Balance Teams. Our QA team is a very talented group of Quality Assurance specialists who excel at triaging software issues and our Game Balance team assesses the tuning of characters and content. SWGOH is a big game with a lot of dynamic interactions and edge cases. We do our best effort to catch everything, but sometimes things slip through. After we have any major misses, we review our process and update it appropriately to try to prevent future issues.
jeffnorth86: There seems to be a disconnect between the EA help bug reporting and the actual Dev team. I reported the Hermit Yoda Zeta bug a week ago and was told the Dev team wasn't aware of the issue even though there's been a thread about it open since February on EA Help. When can we get some updates on these glaring and costly bugs?
We are aware of this bug and it's currently in our stack of "To Do". We have a lot of bugs come in and we do our best to prioritize them across us 1) needing to make new content 2) test the bugs and 3) making sure we haven't created any new bugs. I just looked at the ticket for it and we'll see if we can get that taken care of soon.
Destrix: How is price for shards in Shipments determined and how will it look in the future?
Voodoo magic... No seriously, it's complicated and a part of the "secret sauce" that we won't share with players. We make changes to it as we deem appropriate.
And that's it for today! Thank you everyone for participating. We will do additional Q&As at some point in the future where we are keen on involving other parts of the development team. Stay tuned to the forums for announcements about when and what the subject will be.