1) While I know there are a great many characters people want, I’m a big fan of some of the recent comics for Star Wars and wanted to know what the prospects for characters originating from the comics might be (Terex, Aphra, Sana, etc)? Is this something generally off the table, or are the characters too niche to get greenlit? I’m also concerned that with an infinite influx of new Star Wars material, that these characters may never be given the bandwidth to make it into the game.
2) I would like to know how the designers view the massive peripheral impact of speed secondaries on the game’s balance. I know we will be getting 6 dot mods in the foreseeable future (and eventually 7 dot) and worry about the cancerous impact that even higher speed secondaries might create. It is my belief that what people dread the most about higher tier mods is exactly this. I personally believe it would be best if 6/7 dot mods did not have speed secondaries at all (forcing a choice between 5 dot speed and powerful new bonuses on 6/7 dot mods, but also beneficially not creating an infinite mountain to climb attempting to upgrade speed secondaries until the sun explodes).
3) With the general format of Legendary events (5 characters of a faction face off against the opposing faction to earn a character from the opposing faction) the possible Legendary lineups are starting to close off. Traditionally, Legendaries have focused on a faction people haven’t built up extensively in order to encourage direction. I feel like as the older players graduate into the late stage of the game this becomes progressively harder to design. Additionally, most major factions have already been targeted with the possible exception of a Separatist Legendary to acquire Padme or a Bounty Hunter Legendary to acquire Jango Fett. Are there any plans for a new Legendary format to introduce key characters that doesn’t rely explicitly on team composition?
4) I’d like to know if we could motivate a change to how platoons are built. I understand the thinking behind randomized platoons, but the way it works now (paywall toons immediately enter platoons) is nearly universally reviled. It robs guilds of progress they have made each time a new toon enters the platoon set and forces players who do buy toons to commit them to the platoons instead of actually using them. Will there ever be any restrictions on how characters enter platoon requirements? I had thought curated platoons across all phases would just be the best, but as it stands there is no reason to try and build a character to guarantee platoon completions because you will backslide as soon as the next character is released. There are so many alternative mechanics that could exist here.