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myaky2negboa's avatar
myaky2negboa
New Adventurer
3 years ago

Loadout, mods cap?

SWGOH has been out for what, 7+ years now? When are you guys going to get with it and raise some of the caps in game?
There are 240+ characters in the game, with multiple events requiring different mods etc, and yet the Mod Loadout has a cap/ max of 200? Even if we just do 1 loadout per character, that leaves over 40 characters that you cant make a loadout for.
And then there is the mods storage/ bank itself. Again, 240+ characters, and needing multiple mod sets for various events why is the cap/ max so low?
Maybe, possibly stop rolling out new characters for a bit and get to what your player base asks for? I mean, we do pretty much pay for your salaries. I mean if we could bank more mods, players would more than likely be spending more to level up those mods, just sayin.

And silly question, why is the Create New Loadout and Create Loadout From buttons all the way at the end (bottom) of the loadout tabs? Is it the same reason that grocery stores put milk all the way at the back of the store?

And not even going to mention that we'be been asking for a place to save ship squad ever since you came out with the character one.....

13 Replies

  • KDC99-X's avatar
    KDC99-X
    Seasoned Ace
    3 years ago
    CG just implement full roster loadouts already!!!!

    Give us, say, up to 8 full roster snapshots. That’s one for each game mode plus a couple extra to play with.
  • I’m all in favor of making mod management easier. So I really got no problem with increasing either the load out cap or mod cap other than I don’t trust cg to not break anything. That said, I’ve yet to see an account that needs more mod storage nor can I come up with a realistic need for 200 different loadouts
  • "EtchaSketch;c-2408209" wrote:
    @Morgoth01 dont you still have to have the actual loadouts, even with HotUtils?


    Nope. With HU they can just be saved on there + the full roster save removes the base case for maxing out loadouts.

    And for any who claim there’s no case for 200 loadouts, even with my very light competitive play it does become an issue.
    High end with TW specific and GAC specific modding for a lot of toons 200 are a joke.

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