Ichiraikou
5 years agoSeasoned Ace
Lord Vader Kit Idea
After all the Lord Vader/Fallen Anakin kits lately, I wanted to try my own version of an idea for him. He is meant to go with my Darth Sidious Rework Idea, and also a bit with my Darth Maul and Savage Oppress Rework Ideas. So check those out as well. As always, tell me what you think.
Lord Vader
Dark Side, Attacker (STR), Sith
Fallen Chosen One who’s fury allows him to take extra turns as enemies are defeated.
Raging Blow (Basic)
Deal Physical damage to target enemy and Daze them for 2 turns. If target enemy was already Dazed, reduce Lord Vader’s cooldowns by 1.
Force Choke (Special) (Cooldown: 4)
Reduce target enemy’s Max Health by 20% (stacking, excludes raid bosses), which can’t be Resisted. Then, deal Physical damage to target enemy and Stun them for 1 turn. This attack can’t be Evaded.
When this Stun expires, or if this Stun is Resisted, the target is Dazed for 2 turns and all enemies suffer Critical Chance Down for 2 turns, which can’t be Evaded or Resisted.
Furious Strike (Special) (Cooldown: 8/6) (Zeta)
Dispel all buffs from target enemy, then deal Physical damage to them. This attack can’t be Evaded and deals 75% more damage against Galactic Republic or Jedi, increased to 125% against Galactic Republic Jedi. This ability starts on cooldown and has it’s cooldown reduced by 2 when it scores a finishing blow.
Focused Fury (Unique)
Lord Vader has +100% Defence Penetration, ignores Taunt during his turn, and can’t gain or lose (bonus) Turn Meter. Whenever an enemy falls below 100% Health or is defeated, Lord Vader takes a bonus turn.
Fallen Chosen One (Unique) (Zeta)
Lord Vader has +30% Critical Avoidance, Critical Chance, and Critical Damage. If Darth Sidious is an ally at the start of battle, he also gains these bonuses and Lord Vader recovers 12,5% Health and 25% Protection whenever any unit is defeated.
While Lord Vader is active, enemies can’t gain Critical Hit Immunity or Protection Up.
Lord Vader
Dark Side, Attacker (STR), Sith
Fallen Chosen One who’s fury allows him to take extra turns as enemies are defeated.
Raging Blow (Basic)
Deal Physical damage to target enemy and Daze them for 2 turns. If target enemy was already Dazed, reduce Lord Vader’s cooldowns by 1.
Force Choke (Special) (Cooldown: 4)
Reduce target enemy’s Max Health by 20% (stacking, excludes raid bosses), which can’t be Resisted. Then, deal Physical damage to target enemy and Stun them for 1 turn. This attack can’t be Evaded.
When this Stun expires, or if this Stun is Resisted, the target is Dazed for 2 turns and all enemies suffer Critical Chance Down for 2 turns, which can’t be Evaded or Resisted.
Furious Strike (Special) (Cooldown: 8/6) (Zeta)
Dispel all buffs from target enemy, then deal Physical damage to them. This attack can’t be Evaded and deals 75% more damage against Galactic Republic or Jedi, increased to 125% against Galactic Republic Jedi. This ability starts on cooldown and has it’s cooldown reduced by 2 when it scores a finishing blow.
Focused Fury (Unique)
Lord Vader has +100% Defence Penetration, ignores Taunt during his turn, and can’t gain or lose (bonus) Turn Meter. Whenever an enemy falls below 100% Health or is defeated, Lord Vader takes a bonus turn.
Fallen Chosen One (Unique) (Zeta)
Lord Vader has +30% Critical Avoidance, Critical Chance, and Critical Damage. If Darth Sidious is an ally at the start of battle, he also gains these bonuses and Lord Vader recovers 12,5% Health and 25% Protection whenever any unit is defeated.
While Lord Vader is active, enemies can’t gain Critical Hit Immunity or Protection Up.