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TheRealCaloNord
New Spectator
6 years ago

Luminara Unduli Rework (2/9 Galactic Republic Reworks)



Hi! Welcome to my 2/9 rework, I am working to make (hopefully good) reworks to all of the galactic republic jedi, they will focus on synergies with clones and other galatic republic jedi, good against separatists and AAT raid. Check out my others if you are interested. Since she is Barris' master, it makes sense to me that she is stronger (atleast in damage, but thats easy lol.)

Luminara Unduli
Light Side, Jedi, Galactic Republic, Healer
Hard-to-hit support with a powerful Ability Block, but also focused on strengthening allies.

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BASIC - Flow of the Force
Deal Physical damage to target enemy and gain Evasion Up for 2 turns with a 50% to also gain Speed Up for 1 turn. (OMEGA-)Addtionally, if a Galactic Republic ally has no buffs, grant them Evasion and Speed up for 1 turn.
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SPECIAL - Force Blast (Cooldown: 3)
Deal Physical damage to target enemy and inflict Ability Block for 2 turns (cannot be resisted). (OMEGA-) Select target ally recovers health equal to the damage dealt.
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SPECIAL - Master Healer's Blessing (Cooldown: 4)
All Allies recover Health equal to 55% of Luminara Unduli's Max Health. In addition, all Galactic Republic allies gain Healing Over Time for two turns. (ZETA-) All allies gain 15% Max Health (stacking) until the end of the encounter.
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UNIQUE - Elegant Steps
Luminara has +15% Evasion. Luminara recovers 10% health whenever she evades. (OMEGA-) Also recover 5% protection whenever she evades.)
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Note: All abilities are about the same but increased in strength to compete with current toons. Leader ability was turned into a unique.

Note: Clones are also galactic republic

  • I like this especially for the Sith raid it would help a lot. One thing:

    "TheRealCaloNord;d-195172" wrote:

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    SPECIAL - Force Blast (Cooldown: 3)
    Deal Physical damage to target enemy and inflict Ability Block for 2 turns (cannot be resisted). (OMEGA-) Select target ally recovers health equal to damage dealt.
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    You should change this to
    (OMEGA-) Then, the least healthiest ally recovers health equal to damage dealt.

    This would be faster if your playing manually that is all. No big deal though if you leave it.