DaPowerfulJedi
6 years agoNew Spectator
Mace Windu Rework Idea #2
Mace Windu
Light Side, Attacker, Jedi, Galactic Republic, Leader
Invincible Assault Basic: Deal physical damage to target enemy and inflict daze for 2 turns. If Mace is above 50% health this attack deals double damage, and if Mace is at or below 50% he recovers health equal to the damage dealt.
Smite Special: Deal physical damage to target enemy and remove all buffs from them. If no buffs are dispelled, increase the target’s cooldowns by 1. If the target was suffering Shatterpoint, reduce the cooldown of this ability by 1 and gain retribution for 2 turns. This attack can’t be evaded. (Cooldown 3)
Battle Attuned Master of the Force Leader: Jedi allies have +50% offense and critical chance. Sith enemies have -50% offense and critical damage. ZETA: Allies with retribution are immune to debuffs. Whenever a Galactic Republic ally scores a critical hit, all allies gain 10% turn meter and recover health equal to 50% of the damage dealt.
Shatterpoint Unique 1: At the start of each of his turns, Mace inflicts shatterpoint on two random enemies who don’t already have it for 2 turns, which can’t be resisted. Mace gains +50% speed (doesn’t stack) until the start of his next turn whenever he attacks an enemy with Shatterpoint. ZETA: Mace is immune to shock, daze, and stun. Mace gains 5% offense (stacking) until the end of the encounter whenever an enemy is inflicted with shatterpoint.
Shatterpoint: Unit is inflicted with armor shred and stun if damaged by Mace Windu.
Vaapad Unique 2: Mace grants retribution for 2 turns to a random ally who doesn’t have it at the end of each of his turns. While Mace is active, allies with retribution have +25% counter damage. Whenever Mace attacks out of turn he gains protection up (10%). ZETA: When an ally counter attacks, they have a 50% chance to call Mace to assist.
Light Side, Attacker, Jedi, Galactic Republic, Leader
Invincible Assault Basic: Deal physical damage to target enemy and inflict daze for 2 turns. If Mace is above 50% health this attack deals double damage, and if Mace is at or below 50% he recovers health equal to the damage dealt.
Smite Special: Deal physical damage to target enemy and remove all buffs from them. If no buffs are dispelled, increase the target’s cooldowns by 1. If the target was suffering Shatterpoint, reduce the cooldown of this ability by 1 and gain retribution for 2 turns. This attack can’t be evaded. (Cooldown 3)
Battle Attuned Master of the Force Leader: Jedi allies have +50% offense and critical chance. Sith enemies have -50% offense and critical damage. ZETA: Allies with retribution are immune to debuffs. Whenever a Galactic Republic ally scores a critical hit, all allies gain 10% turn meter and recover health equal to 50% of the damage dealt.
Shatterpoint Unique 1: At the start of each of his turns, Mace inflicts shatterpoint on two random enemies who don’t already have it for 2 turns, which can’t be resisted. Mace gains +50% speed (doesn’t stack) until the start of his next turn whenever he attacks an enemy with Shatterpoint. ZETA: Mace is immune to shock, daze, and stun. Mace gains 5% offense (stacking) until the end of the encounter whenever an enemy is inflicted with shatterpoint.
Shatterpoint: Unit is inflicted with armor shred and stun if damaged by Mace Windu.
Vaapad Unique 2: Mace grants retribution for 2 turns to a random ally who doesn’t have it at the end of each of his turns. While Mace is active, allies with retribution have +25% counter damage. Whenever Mace attacks out of turn he gains protection up (10%). ZETA: When an ally counter attacks, they have a 50% chance to call Mace to assist.