Hello There, Since we got the absolute gorgeous Jedi Master Kenobi in the game, in my opinion he should get a team consisting of his fellow Jedi Council members and maybe even without taking Units ...
UNIT NAME: Mace Windu ALLINGMENT: Light Side CATEGORIES: Light Side, Tank, Leader, Jedi, Galactic Republic, Fleet Commander Abilities: Basic: INVINCIBLE ASSAULT FINAL TEXT: Deal Special Damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If he is below 50% Health, he recovers 10% Health and Protection. Shatterpoint: Deal bonus true damage equal to 20% of their Max Health Special 1: SMITE (Cooldown 3) FINAL TEXT: Deal Special Damage to target enemy and remove all buffs. Then inflict target enemy with the opposite debuffs. If no buffs were removed, inflict Stun for 1 turn which can't be resisted or removed. Shatterpoint: Deal bonus true damage equal to 10% of their Max Health and inflict target enemy with Armor Shred. Leader: JEDI CHAMPION FINAL TEXT: FINAL TEXT: (ZETA) At the start of each battle if all allies are Galactic Republic Jedi, they have +20 Speed, +30% Max Health and +20% Defense. Galactic Republic Jedi allies with a Tank role have additional Defense equal to 5% of their Max Health. While Mace Windu is in an ally slot all Galactic Republic Jedi gain +10 Speed, +15% Max Health and +10% Defense. Unique 1: SHATTERPOINT FINAL TEXT: (ZETA) At the start of each of his turns, Mace inflicts a random enemy with Shatterpoint until the end of his turn which can't be resisted or removed. If Mace hits an enemy inflicted with Shatterpoint, he gains Taunt, Critical Hit Immunity and Retribution for 1 turn. Shatterpoint: Removes Stealth from the unit and grants Mace abilites bonus effects. Unique 2: VAAPAD FINAL TEXT: (ZETA) Mace Windu ignores taunt during his turn and has +50% Potency while targeting an unit inflicted with Shatterpoint. If all allies are Galactic Republic Jedi, at the start of each allies turn, Mace Windu has a 20% chance to gain a bonus turn in which he can only use the granted ability Swift Flank. Swift Flank: Deal Special Damage to target enemy, inflict Daze for 2 turns and gain Defense Up and Foresight for 2 turns. Shatterpoint: Deal bonus true damage equal to 10% of their Max Health.
Thanks again for the feedback and feel free to comment again ^^
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.