Forum Discussion

FullmetalMask's avatar
8 years ago

Mace Windu Upgrade

I feel like ol' Mace is a bit undervalued in this game, and by a bit I mean very.
I'm not expecting devs to even read this but I have a suggestion for reworking (as I'm sure many others do):

Invincible Assault: Keep as is

Smite: Deal 50% more damage to an exposed enemy on top of its original effect.

Vapaad (Zeta): All allies gain a 35% Counter chance, 20% counter damage and a 50% chance to expose an enemy off a counter hit. Additional 10% Crit Chance added to original effect.

Shatterpoint (Zeta): Whenever Mace or an ally critically hits an opponent, they have a 50% chance to expose them for 2 turns, on a finishing blow to an exposed enemy a random enemy is exposed for 1 turn.

Thoughts?

  • https://forums.galaxy-of-heroes.starwars.ea.com/discussion/64714/i-think-mace-windu-still-needs-a-rework-suggestion#latest
  • he becomes much more viable at 7* g10
    my mace does close to 5-7k on basic and upto 17k on a crit hit on his special under anakin lead
  • I'm really disappointed in Brother Windu's Invincible ASSault. He really needs a bigger buff!

    https://s18.postimg.org/f2qlyrpih/IMG_0884.png
  • He needs more synergy with his unique imo. My idea, and if used correctly could be very deadly. But wouldn't be OP

    Invincible assault: Deal physical damage to target. If the target is exposed this attack deals 50% more damage and cannot be evaded or countered.

    Smite: Deal special damage to target and remove all positive status effects. If the target was exposed, deal 50% more damage for each effect removed.

    Vapaad: Jedi allies gain 20% offense, 20% critical chance and 20% critical damage.

    Shatterpoint(zeta): Mace exposes a random enemy at the start of each of his turns until the end of his turn. This effect cannot be resisted. In addition Mace gains 25% turn meter when attacking an exposed enemy.
  • I am a proud owner of a G11 mace.
    He efficiently warms the bench while the champs kick arena.
    He does wander in outer space once a day.
  • I don't agree with the counter chance and damage. That's IGD's thing. Everything else is fine though. I do agree that he needs a huge buff. Kylo was sh!t before now he's a beast. I feel if enough people let the devs know he sucks then he'll get a well deserved rework. Maybe one that will compliment his character. Maybe like an aggressive offensive tank?
  • "DarthApok;961065" wrote:
    He needs more synergy with his unique imo. My idea, and if used correctly could be very deadly. But wouldn't be OP

    Invincible assault: Deal physical damage to target. If the target is exposed this attack deals 50% more damage and cannot be evaded or countered.

    Smite: Deal special damage to target and remove all positive status effects. If the target was exposed, deal 50% more damage for each effect removed.

    Vapaad: Jedi allies gain 20% offense, 20% critical chance and 20% critical damage.

    Shatterpoint(zeta): Mace exposes a random enemy at the start of each of his turns until the end of his turn. This effect cannot be resisted. In addition Mace gains 25% turn meter when attacking an exposed enemy.


    Similar to what I was working on (minus the damage for buff removal) for his shatterpoint I was thinking of adding he's gets a damage bonus when attacking exposed enemies and his attacks should do double damage against sith.
  • Lore-wise speaking...

    I think Mace should be made a kind of anti-sith char kinda like Maul is anti-jedi. After all his Vapaad was all about facing dark side force users and it even allowed him to keep up with Sidious. Plus it would be great for game balancing since right now the siths are a very powerful meta.

    In the canon Mace is one of the strongest jedis ever, would be nice if the game actually give him some dignity and make him very strong.