9 years ago
Mace Zeta unique idea
Since his unique stops at level 7, and since Mace is underwhelming in this game when he should be one of the most terrifying Jedi to face... I think he's ripe for a Zeta unique to make him more useful...
"quant_jock_101;863213" wrote:
There have been a lot of suggestions for buffing Mace. This one is pretty good, and even a bit modest.
Here's what I'd like to see. Some are improvements, some just changes.
1: his expose chance remains the same but he exposes the entire team and can choose who to attack. At top level this would ignore taunts, can't be evaded/resisted and is an automatic crit.
2: zeta for Mace is to apply offense and speed up to his team when he scores a critical hit. If the team are Jedi the effect lasts two turns, otherwise one turn.
These would make him much more effective, especially as a leader. Right now he's kinda weak tea.
"leef;863185" wrote:
mace is too easy to gear to be super powerfull :p