Forum Discussion
8 years ago
I think one of these should happen.
- shouldn't be able to be dispelled
- they detonate when it's the enemy users turn instead of after X many turns
- If dispelled the cooldown is reset back to 0
- shouldn't be able to be dispelled
- they detonate when it's the enemy users turn instead of after X many turns
- If dispelled the cooldown is reset back to 0
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