Forum Discussion
2 years ago
"Schwartzring;c-2452096" wrote:
I have no idea but I assume it has to do with not wanting people to "open them instantly" since you can purchase every 6 hours.
My suggestion would be to lower the conversion rate as suggested above but also reduce the # of shards per purchase & then also condense the node into a single rotating one.
So for example, if, as noted above, Wat is 2125 for 5 shards, or 425/Shard.
And you can purchase a max of 20/day.
Drop the conversion rate down to say 200/Shard?
Then change the node to be a random rotation of Wat/Kam & make it 2 Shard each time for 400.
This way the overall cost is less in terms of GET-3, but its still a slow/steady rate of purchase instead of being able to spam 20/Day = 140/Week EACH which is more than you can get in any TB.
8/Day, 4 Each = 28/Week Max EACH.
Which is "closer" to what a guild gets & isn't so unreasonably expensive per shard.
That's just my thoughts.
There's a 20k cap on GET3 though, so it's already impossible to save enough GET3 to take them to 7*. I get what you're saying, but I don't think that theory holds up when you consider the restrictions that the currency cap presents. Also, correct me if I'm wrong, but it's already a single node, isn't it? The one next to it is for conquest characters, I think. It could be I've just never noticed if they show up on both nodes.
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