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ccmoose
2 years agoSeasoned Ace
"LordDirt;c-2456884" wrote:"Ragnarok_COTF;c-2456876" wrote:"Badger_Diaz;c-2456866" wrote:
Weird, people don’t want a better supply of mat’s / gear from a relatively defunct game mode.
How long have you been playing? I'm curious if you experienced what SA was like when it was relevant. It was truly awful. And the rewards were such that it was essentially mandatory.
It's not that I don't want more stuff. It's that what it would cost me to get it from SA (without significant changes) would make the game untenable for me.
Now, if the change were something that helped early- and mid-game players and was largely irrelevant to end-game players, cool.
I prefer the old SA over GA.
Don't have the data, but I'm pretty sure you'd be an outlier.
Also, I'm horrified to imagine what a meaningful SA would look like in today's meta. In the old days, each new meta basically replaced the previous. Sure, you could soft counter the new meta with the old, but you usually had very few options for climbing to the top. Nowadays, there is nothing that can hold on defense when a player has their whole roster at their disposal to counter it. During the GAS meta, it was not uncommon in my shard to fall from 1 to beyond 80 (or wherever the 2-refresh threshold was). With the tools we have today, and how long it has been that way, I'd be surprised if we could regularly stay in the top 100 (assuming there isn't a mass exodus).
I can understand someone not enjoying GAC. But an endgame player should with minimal effort and time sink have zero issue hovering in a spot with better returns than the old SA. And you can still play SA. The way it used to be, I could (and did) play GAC for enjoyment, but I had to commit to SA to stay relevant--and that was objectively a larger time sink with less time flexibility.
My point, I guess, is that I fail to see how crystals in SA and fun in GAC would be a more equitable setup than what we have now--even if your opinion were held by 50% of the playerbase, which I seriously doubt.
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