9 years ago
Making Nightsisters viable
Hello,
As a mtg tribal fanatic i found myself drawn to the nightsisters team pretty early on. What I found though after its completion was rather disappointing. Here's my opinion and break down, if you want to read it, on the nightsister's team and potential fixes to make them viable without making them break the game. (PS i will not be going into stats on this because I do not know enough about them. This will solely be based on their abilities)
First is an honorable mention
Ahsoka
As a leader shes pretty good giving turn meter on dodge and extra healing to the team. But as a dodge leader I think Talia would be better.
lets start with the non-leader sisters
Nightsister Acolyte
Honestly I think that shes a fine character. I love her healing for a fifth of her health every crit. Shes amazing when she kills someone with sacrificial magicks, cleanses the whole team, and then heals a butt ton of health back.
Nightsister Initiate
The only think I think needs to be addressed with this toon is her their ability, severing strike. This ability only has a 75% chance to render the target immune to positive effects. Please remember that's BEFORE tenacity. I think this ability really needs to be at a 100% proc rate before tenacity.
Old Daka (because she is NOT a leader)
Her leader ability is useless. Other than that small (coughHUGEcough) blemish, she is a beast..... when she on the enemies team. Just seems like she doesn't want to revive people or stun people when I'm using her but that's nothing against her hit. With Asajj as a leader shes as fast as Rey and Leia in the speed department, before mods. This makes her into a stunning monster. There's nothing i can say but praises for this old broad.
Talia
The first of the two potential leaders for a nightsisters team. Talia's leader ability pisses me off. Of all the dodge leaders in the game shes the ONLY ONE WHO DOESN'T HAVE A GUARANTEED BONUS ON DODGE! While yes she is tied for third for best dodge leader in the game, her secondary only gives a 50% chance to return 5% of the dodgers life back. I personally think they really need to just make this a 100% chance on dodge to gain back life and she will be a whole lot better.
Other than that the only change I would recommend would be giving her harrowing assault an extra stack of damage over time upon max level, because the I've had the first stack be resisted a lot and maybe with two triggers one will actually stick.
Finally Asajj Ventress
She's the one I personally use as my leader. Being tied for the highest speed boosting leader in the game gives her team a huge advantage. The sad part is that, once again, the secondary passive on her leader ability is garbage. She gives her allies a 25% chance to remove 10% turn meter on hit BEFORE tenacity. This seems okay until you realize that Jinn has a 65% chance to remove 30% turn meter on his basic. Even better is Chewie and Ewok scout have 55% chance to remove 50% turn meter on hit. I think this can be fixed one of two ways.
Either she grants 100% chance to remove 10% turn meter
OR
She gives 25% chance to remove something like 30% or more turn meter on hit.
As of right now it's too small of a chance to remove a negligible amount of turn meter.
Other than that I like Asajj and i wouldn't change anything else on her kit.
So what do you guys think? Do you think this would be enough to make the night sisters viable? Do you think anything else should be changed? Did you even read what I wrote? Do you think anyone from EA will read what I wrote? Do you think they'll even care?
As a mtg tribal fanatic i found myself drawn to the nightsisters team pretty early on. What I found though after its completion was rather disappointing. Here's my opinion and break down, if you want to read it, on the nightsister's team and potential fixes to make them viable without making them break the game. (PS i will not be going into stats on this because I do not know enough about them. This will solely be based on their abilities)
First is an honorable mention
Ahsoka
As a leader shes pretty good giving turn meter on dodge and extra healing to the team. But as a dodge leader I think Talia would be better.
lets start with the non-leader sisters
Nightsister Acolyte
Honestly I think that shes a fine character. I love her healing for a fifth of her health every crit. Shes amazing when she kills someone with sacrificial magicks, cleanses the whole team, and then heals a butt ton of health back.
Nightsister Initiate
The only think I think needs to be addressed with this toon is her their ability, severing strike. This ability only has a 75% chance to render the target immune to positive effects. Please remember that's BEFORE tenacity. I think this ability really needs to be at a 100% proc rate before tenacity.
Old Daka (because she is NOT a leader)
Her leader ability is useless. Other than that small (coughHUGEcough) blemish, she is a beast..... when she on the enemies team. Just seems like she doesn't want to revive people or stun people when I'm using her but that's nothing against her hit. With Asajj as a leader shes as fast as Rey and Leia in the speed department, before mods. This makes her into a stunning monster. There's nothing i can say but praises for this old broad.
Talia
The first of the two potential leaders for a nightsisters team. Talia's leader ability pisses me off. Of all the dodge leaders in the game shes the ONLY ONE WHO DOESN'T HAVE A GUARANTEED BONUS ON DODGE! While yes she is tied for third for best dodge leader in the game, her secondary only gives a 50% chance to return 5% of the dodgers life back. I personally think they really need to just make this a 100% chance on dodge to gain back life and she will be a whole lot better.
Other than that the only change I would recommend would be giving her harrowing assault an extra stack of damage over time upon max level, because the I've had the first stack be resisted a lot and maybe with two triggers one will actually stick.
Finally Asajj Ventress
She's the one I personally use as my leader. Being tied for the highest speed boosting leader in the game gives her team a huge advantage. The sad part is that, once again, the secondary passive on her leader ability is garbage. She gives her allies a 25% chance to remove 10% turn meter on hit BEFORE tenacity. This seems okay until you realize that Jinn has a 65% chance to remove 30% turn meter on his basic. Even better is Chewie and Ewok scout have 55% chance to remove 50% turn meter on hit. I think this can be fixed one of two ways.
Either she grants 100% chance to remove 10% turn meter
OR
She gives 25% chance to remove something like 30% or more turn meter on hit.
As of right now it's too small of a chance to remove a negligible amount of turn meter.
Other than that I like Asajj and i wouldn't change anything else on her kit.
So what do you guys think? Do you think this would be enough to make the night sisters viable? Do you think anything else should be changed? Did you even read what I wrote? Do you think anyone from EA will read what I wrote? Do you think they'll even care?