"hsof777;633684" wrote:
I dont think a rework is necessary. just small buffs here and there
they need a rework. there's nothing that nightsisters do that's really unique from other factions. you want the different factions to stand out and to work well together. if you remove A and B from a nightsister team, the team still functions with random replacements. you want some sort of dependency and risk/reward for using them. and right now, there is no reward.
the operative word is unique, and there should be unique synergy between any designated faction that makes it stand out. in any game (video, TCG etc), developers try to make players feel smart by giving them combos that work well and then having the players figure the combos out. sometimes they are very obvious and easy, othertimes, not so much. there isnt a single nightsister currently that cannot be replaced with another non-nightsister that brings equal or more benefit to the comp. and when you make a nightsister team, and you can honestly have 10 better options per character slot than the existing nightsisters, it says there's no synergy and yes, they need a rework.
the power creep in this game is real. look at some of the older, unbuffed heroes, and look at the new ones. you can see the power creep not only by the actual numbers that are put out, but by the wall of text on the new unique abilities. basics that are just supposed to be fillers, now rip buffs (sun fac), give turn meter (palp), call assists (dengar). unique abilities have multiple stages to them, and specials have multiple condition effects.
nightsisters have very basic ablities. they need a unifier (aka palp, ackbar, HK etc) and then they need each of their kits reworked to match present day standards. however the gaming cycle is vicious, by the time NS get buffed, 3 weeks later they will be outdated again.