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5 years ago
Massive by definition should be magnitudes greater than basic. This was the case when massive damage was introduced and IPD doing 99,999 one shot anyone in the game.
99,999 is still significant damage for now but it's not massive anymore because relics happened.
1) relic characters have more than 99,999 health
2) relic characters deal more than 99,999 with basic abilities now (Anakin R7 for example)
What's going to be sad is when we get relic 15 and relic abilities and damage goes up to a standard of 200k to 500k on a basic. these old massive damage effects will have to be renamed or maybe it will be a running joke on the new players...
imagine you love droids and were late to the party but you install the game today... unlock IPD in 2021 then take him to relic 15 and his basic deals 250k but his sacrifice himself to deal 'massive' damage does 99,999.
Idk if devs really think about how misleading some stuff is becoming when viewed through a new player perspective.
99,999 is still significant damage for now but it's not massive anymore because relics happened.
1) relic characters have more than 99,999 health
2) relic characters deal more than 99,999 with basic abilities now (Anakin R7 for example)
What's going to be sad is when we get relic 15 and relic abilities and damage goes up to a standard of 200k to 500k on a basic. these old massive damage effects will have to be renamed or maybe it will be a running joke on the new players...
imagine you love droids and were late to the party but you install the game today... unlock IPD in 2021 then take him to relic 15 and his basic deals 250k but his sacrifice himself to deal 'massive' damage does 99,999.
Idk if devs really think about how misleading some stuff is becoming when viewed through a new player perspective.
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