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6 years ago
It should not do a fixed amount of damage otherwise they will have to increase it every time we have another gear lvl available (g13, g14, etc...)
It should be sone formula calculating something from a percentage or something.
If it still does same fixed amount of damage, imagine once we have gear 20 with everyone with 1 million health or something, then it will do like no hurt
It should be sone formula calculating something from a percentage or something.
If it still does same fixed amount of damage, imagine once we have gear 20 with everyone with 1 million health or something, then it will do like no hurt
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