Forum Discussion
At 10M GP I was still feeling the Kyro Crunch bad.
Good news is at 12.8M it's gone.
I have more Kyro than I can use at this point.
G12 on the other hand is a crunch again after they opened up G12 to 4* characters last month, LOL.
I don't give everyone Zetas, I spend every bit of Fleet Currency buying them & I still have dozens (hundreds) of Zetas that aren't equipped.
How are AB more sparse than they have been before?
What does the MOD cap have to do w/ advancing characters?
People that complain about the cap need to spend more time cleaning out there mods.
I have legions of mods available & still keep myself in the 400-450 range.
If you don't like 33% for character drops you must really hate the 20% drop rate for Purple/Gold gear.
- DUNCAN19193 days agoNew Ace
Same, since I hit 11m its been new character comes out, immediatly upgrade to G11. Now with the recent changes its immediatly upgrade to G12 and they are in the never ending queue to move to R5.
I do have a zeta and relic material crunch but thats fine as its only because new characters are becoming usable quicker, and I'll tend to slow farm relics so I can refresh the mats needed, as well as giving me time to bring mod levels up.
Seems the only "issue" is that OP, despite playing for years, hasn't realised its a resource management game and you either a) pay or b) are patient.
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