"Obi_Cola;c-2292656" wrote:
Man y’all are some whiny folks ‘round these parts. Not an apologist, but they worked pretty hard to shake up Conquest to keep it interesting. And while I would love to have a game with zero issues, that’s just not how these things work. Get off your high horses and let them work through the problems.
Read their post about changing Conquest. Interesting isn't mentioned once. They literally said they didn't like how people were spending crystals and blitzing through the entire thing in 2 days, so they made all these changes to force us to play it more.
Another problem is 99% of content they release has something broken. I'm sure you've heard it before, this game has grossed a BILLION dollars. However, there are probably still Day 1 bugs in this game, and the only time anything is fixed in a timely fashion (less than a week) is when the bugs benefit the players. Stealth was broken for 2 years before they had to fix it to sell Sith Assassin packs. Unending Loyalty was broken for years until they wanted to release Executor and make it un-killable. This is just another example of terrible quality assurance in a long long list of examples (and as you can see, I obviously have some pent up feelings about it lol).