Forum Discussion
6 years ago
I’m glad y’all finally addressed this after almost 24 hours. Better late than never.
You marketed the rework as being viable based on the footage you released. You technically never said it would be meta or even dominant against some teams. But the implication of the video clips are misleading. In reality how many times will anyone be able to reliably stack up the GG special enough to hit that hard without already loosing half your team by that point. I don’t recall if you posted the speed of the enemy team (against monkeys with no mods I could see that working). RNG plays a huge roll when fighting Jedi. If revan targets GG or B1 on his opening turn you have 0 chance of recovering.
From a lore standpoint this is garbage. A Jedi killer should be able to reliably kill Jedi.
From a game balance standpoint this is garbage. I have been around since game launch and believe the most enjoyable metas have been those where 3 or 4 teams are nearly equally viable and counter each other. Y’all know revan has been too dominant at the top for too long (longer than any other meta I believe). This was a really good opportunity to change it to at least 3 viable teams. All that needed to happen was for GG to be able to counter Revan. GG doesn’t need to counter anyone else. But the lore of GG would fit this role of bringing balance to the arena really easily.
If balance was your intent please fix what ever is wrong. If it wasn’t then why did you even bother with it in the first place. Those who have been around long enough to get GG also have other teams that are better for the other modes of the game other than arena. For those who spend money on this game and pay your bills: why bother with packs for separatists since you will get barely any value out of it?
You marketed the rework as being viable based on the footage you released. You technically never said it would be meta or even dominant against some teams. But the implication of the video clips are misleading. In reality how many times will anyone be able to reliably stack up the GG special enough to hit that hard without already loosing half your team by that point. I don’t recall if you posted the speed of the enemy team (against monkeys with no mods I could see that working). RNG plays a huge roll when fighting Jedi. If revan targets GG or B1 on his opening turn you have 0 chance of recovering.
From a lore standpoint this is garbage. A Jedi killer should be able to reliably kill Jedi.
From a game balance standpoint this is garbage. I have been around since game launch and believe the most enjoyable metas have been those where 3 or 4 teams are nearly equally viable and counter each other. Y’all know revan has been too dominant at the top for too long (longer than any other meta I believe). This was a really good opportunity to change it to at least 3 viable teams. All that needed to happen was for GG to be able to counter Revan. GG doesn’t need to counter anyone else. But the lore of GG would fit this role of bringing balance to the arena really easily.
If balance was your intent please fix what ever is wrong. If it wasn’t then why did you even bother with it in the first place. Those who have been around long enough to get GG also have other teams that are better for the other modes of the game other than arena. For those who spend money on this game and pay your bills: why bother with packs for separatists since you will get barely any value out of it?
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,694 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 37 minutes ago
- 2 hours ago
- 2 hours ago