Forum Discussion
6 years ago
"AKAren;c-1783313" wrote:"Daishiva;c-1783273" wrote:
I have 5/6 g12 and 3 health sets with two 6e health primary mods and I only have 60k. They must have some real good health secondary stats on all their mods as well.
Dishonest marketing showing a team with completely optimal mods that will take players weeks to farm with how tough mod farming is.
GG gets almost 60% of his health with 4 pieces of g12/g12+ gear. At 45k+ health, health % secondaries are the way to go. There’s no way to get that high with straight # health secondaries.
I have a health set with 2.5 to 4.5% secondaries which would have put GG around 69k health (only 1 6 dot and not in a health primary) so his health is possible to get high, but I’m now saving those g12 pieces.
5 x g12 pieces = 25,750 out of 45,627 max health.
52.37% health in the set I had reserved for him = 69,522
It's not really important at this point @AKAren but thought I'd let you know that actually you wouldn't be getting that high health unfortunately. That's because the only part that 52.37% from your mods applies to is the health from pre-gear 12 peices. So your total health calculation is roughly 19877 + 19877 * 0.5237 + 25750 = 56037.
The actual calculation is a bit more convoluted as the 16*40 = 640 health you get from the strength on the multitool is infact included when calculating the % added from mods.. but that's a pretty small difference of arround 320 health or so.
Anyways, like I said, not important but thought I'd let you know incase you do gear up and mod and get less health than expected at the end of it.
Edit: rather important miss typing of one of the numbers, sorry.
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