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6 years ago
"EduardoCadav;c-1783373" wrote:"AKAren;c-1783343" wrote:"EduardoCadav;c-1783332" wrote:"AKAren;c-1783313" wrote:"Daishiva;c-1783273" wrote:
I have 5/6 g12 and 3 health sets with two 6e health primary mods and I only have 60k. They must have some real good health secondary stats on all their mods as well.
Dishonest marketing showing a team with completely optimal mods that will take players weeks to farm with how tough mod farming is.
GG gets almost 60% of his health with 4 pieces of g12/g12+ gear. At 45k+ health, health % secondaries are the way to go. There’s no way to get that high with straight # health secondaries.
I have a health set with 2.5 to 4.5% secondaries which would have put GG around 69k health (only 1 6 dot and not in a health primary) so his health is possible to get high, but I’m now saving those g12 pieces.
5 x g12 pieces = 25,750 out of 45,627 max health.
52.37% health in the set I had reserved for him = 69,522
It's not really important at this point @AKAren but thought I'd let you know that actually you wouldn't be getting that high health unfortunately. That's because the only part that 52.37% from your mods applies to is the health from pre-gear 12 peices. So your total health calculation is roughly 19877 + 19877 * 0.5237 + 25750 = 56037.
The actual calculation is a bit more convoluted as the 16*40 = 640 health you get from the strength on the multitool is infact included when calculating the % added from mods.. but that's a pretty small difference of arround 320 health or so.
Anyways, like I said, not important but thought I'd let you know incase you do gear up and mod and get less health than expected at the end of it.
Edit: rather important miss typing of one of the numbers, sorry.
Thanks; Good to know. So health % doesn’t calculate off of base health, or just off of pre g12 health? Is that he same for speed and speed mods?
Is there somewhere that shows how everything is calculated in the game? I obviously have some bad info.
Yeah that's correct, any % based additions from mods only apply to the stats at the last completed gear level + any stats added by the three "primary stats" - strength, agility and tactics.
That also applies with speed so once we get to g13 speed sets will factor in the 12 speed from the g12+ pieces which currently isn't factored into the speed set bonus.
Where this information come from.... don't know to be honest but it's brought up on the forums now and again in longer discussions on modding and mentioned on a few of the websites that have mod guides like gaming-fans.com
Re: GG and the quoted 65000 health from CG_crumbs post.
CG claim they ran him at 65 k health. I assume they use g12+5.
Unmodded max health = 45627
Flat health added from g12 pieces = 6250+6250+6500+6500 = 25,500
Giving a base health for mods % to apply to = 20127
CG claim 2 health primaries and 3 sets giving a % gain from mods of 30+16+16=62%
health added by mod set bonuses and primaries = 0.62*20127 = 12478
Using this you calculate the health added from secondaries = 65000 - 45627 - 12478 = 6895
To get that amount added from secondaries you need 6895/20127 = 34%
which means an average of 5.6% health secondary per mod or 1150 flat per mod or some combination of the two
Those are some pretty nice mods... I mean I've occasionally focused on health secondaries and I have 3 health secondaries over 5% and 23 with over 1000 flat health. So while it's doable I don't think it's realistic for most people. But others undoubtedly have much better mods than me.
Regarding his damage output, at 65k health on his basic he should be doing 20% of that at the start of the match against an enemy with no debuffs, so about 13,000 damage with a variance of 500. That's before damage mitigation which on an average GMY is about 30%. GMY's armor will be just over 20% after 50% of the defense has been removed. But GG's armor penetration should be more than that so the 13k should be about what you see against GMY without debufs for a non-critical hit at the start of the battle.
Would have to go back and re-watch some of the footage to see if the damage really was that low at the start of the match... but it's not an especially exciting number that's for sure.
Thank you for taking the time to explain that; I really appreciate it.
Edit; also, the 6895 must be from maxed possible mod secondaries, since circle, cross, & triangle can’t have % health secondaries if they are health primaries. So.... yikes.
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