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CG_SBCrumb's avatar
CG_SBCrumb
New Spectator
6 years ago

[MEGA] General Grievous’ Leadership and Damage Clarifications

Hi Holotable Heroes,

There has been some confusion around the rework of General Grievous and several posts concerned that the damage Grievous can deal is less than what has been shown to be possible in the footage we provided for preview videos.

What this has revealed to us is that we need to give more information and be clearer about character intent. While we generally avoid it, because we don’t want to be prescriptive, and because quite honestly, we are fearful of posting something that is wrong later, or can be beaten another way - understanding our intentions will help you all make decisions about how to use these characters as you see fit. We will work to formalize this kind of post moving forward.

Two key parts of the kit to keep in mind:

  • His Basic Attack, Furious Assault, deals damage based on his Max Health
  • His Unique, Metalloid Monstrosity, increases his max health each turn


This means General Grievous' should be solely modded for health if you are looking to maximize damage. With max gear, max abilities, and 6 dot mods (3 Health sets, 2 Health primaries, and 1 Critical Damage primary), the Grievous in the sample footage had around 65,000 health. This is not the usual modding strategy for attackers which traditionally care about Speed and Damage, and may seem counterintuitive to people first picking up the kit. Additionally, when looking at the damage in the footage, keep in mind that Grievous' unique, "Metalloid Monstrosity", increases his Max Health throughout the fight. As such, Grievous' damage will look different at the start of a battle compared with the end of the battle.

We have also seen reports that General Grievous’ Leadership, Daunting Presence, is not decreasing the enemy team’s armor but we didn’t find any issues during our investigation and given the damage variance of all attacks and the way armor is calculated, many characters, such as B1, already have enough defensive penetration naturally to overcome the damage mitigation from armor without any assistance.

As for Grievous' -50% Defense on his Leadership specifically, it won’t have a noticeable impact on targets with low armor. In general, this is very difficult to detect the impact of armor penetration as most PvP and PvE units have little armor to mitigate. However, you can test this with units that have a large amount of armor like the Heroic Sith Triumvirate Raid version of Sion or against player-obtainable Sith Trooper, Stormtrooper, and CT-5555 "Fives" in order to see a more observable difference.

Hopefully this clarifies some things, as always keep providing your feedback. We have addressed several of the issues that came up yesterday in today’s hotfix, and will continue to monitor and make any appropriate changes.

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  • "ImYourHuckleberry;c-1784771" wrote:
    "Brown89;c-1784737" wrote:
    Let me start by saying I appreciate the content and effort that goes into the new character's, raids and events that are regularly released. There's a reason people are still playing after 3 years and new players are joining.

    But I want to talk about this rework and new release and give my thoughts.

    I understand that marketing material will always show the best and want to create demand for the new character's but the footage imo appears to be misleading. Theres people implying the defence teams were unmodded maybe?

    I have committed substantial gear and 4 zetas to the team. I have G12 GG with both zetas and most G12+ pieces and all 6E mods (as suggested other than Crit Damage triangle I have gone for more health.) But at best it's a 1/4 chance of beating Revan.

    After substantial testing i can report: If marked hits GG it's possible to recover but often he's down and out before you can recover. I've actually been using L337 for an extra heal over droideka as it's slightly improved the overall chance of victory. If B1 gets marked it's pretty much over too. So your usually destroyed in the first 30 seconds.

    Yes I have won, yes I like the faction and kit but the results are very lack luster. I have modded as suggested and even with GG having loads of health it isn't working great. You only have to watch the multitude of YouTube videos out there to see they are easily countered too on defence. I had nearly as much success pre Magnaguard, GG and Droideka rework/release. So not great on offence and walked over on defence........

    As I see it there are three potential solutions:
    1) Buff the faction (they are far from overpowered), I'm sure people wouldn't mind if they could still be easily countered if they could actually reliably counter something! Grevious lead is weak, a suggestion would be to add a separatist droid buff based on the number of Jedi on the opposing team . Like Plus 10% health and offence per jedi. They were hyped as a jedi killer, so perhaps a focused buff would work best.
    2) Refund gear and zetas and let people decide if they would reinvest now the true videos and gameplay is in the open
    3) Do nothing and have angry disappointed players. Even those that haven't invested agree it's still a worthless faction.

    Feel free to PM me if you want more info etc.


    The video was clearly misrepresenting gg / droid capabilities.


    So has every video for the last year...except this time people saw revan killer instead of traya killer jumped the gun and now enough ppl are complaining they see “refund”.

    So the end game is you get the charge back, keep the zetas, keep the toons, keep the gear... but now you also have the money so you get to whale on revan too...

    If they refund the money due to X whatever i just hope they are resetting the toons to pre refund status otherwise ppl jumping the shark are getting an entire team that will be possibly needed for TB or a legendary for free not really fair for the ppl who waited
  • "Exar_Kunbaya;c-1786308" wrote:
    Misguide, bait and switch, give us false hope of a chance of shared META, make us WASTE A LOT of resources on a squad that's B-grade...

    MISSION ACCOMPLISHED! ?


    Except the people posting how they got refunds.... from the stores (which were taken down) and prob get to keep the toons.... so they get a free legendary down the road.... or some kind of advantage i’m more interested in that right now
  • "Javick_Starage;c-1786418" wrote:
    "Dk_rek;c-1786321" wrote:
    "Exar_Kunbaya;c-1786308" wrote:
    Misguide, bait and switch, give us false hope of a chance of shared META, make us WASTE A LOT of resources on a squad that's B-grade...

    MISSION ACCOMPLISHED! ?


    Except the people posting how they got refunds.... from the stores (which were taken down) and prob get to keep the toons.... so they get a free legendary down the road.... or some kind of advantage i’m more interested in that right now


    I asked for a refund on the shard packs I bought.

    I was really disappointed to have to though. I want to spend the money to unlock the separatists as I thought they were cool in the movies.

    I just can’t justify any spend on a team that is utter garbage.

    I’d even back my bossk lead bounty hunter team to easily take down that pile of bantha poodoo


    Sure hope they take the shards back
  • "Kyno;c-1786229" wrote:
    "Crazygone510;c-1786078" wrote:
    "Kyno;c-1783803" wrote:
    "ButtrmlkPncakes;c-1783590" wrote:
    "Kyno;c-1783569" wrote:
    "ButtrmlkPncakes;c-1783553" wrote:
    To be fair, they wouldn't need to make a whole forum post clarifying how GG's damage works and everything if they had just said "20% of his max health" from the beginning or even put it in the description of his kit. I know they said "based" and that confused me for a while, but after seeing the test footage I assumed that they must have really meant max health = damage dealt. Some up-front clarification about what "based on" means or, again, a stipulation in his kit to clarify, would have gone a long way to avoid people feeling misled when his damage output was more lackluster in practice.




    The term" based on" means they use that as a base for the calculation.

    take the example of rent. the price is based on 2 people sharing the room. meaning you take the base price and divide it by 2, getting what you should pay.

    if this was as other have expressed, the price being based on 2 people sharing the same space would be to pay double rent for 2 people sharing the same space.
    ------
    his damage is based on his max health, you take his max health and multiply by 20% to get the damage. this % could have been anything and is likely picked to keep a balance to his damage as his health stacks, but also giving decent damage if you max him out for health in every way.


    Wow, way to be condescending. I'm pretty sure I speak English okay considering it's my first and only language, but thanks for wasting your time providing the dictionary screenshot and the pedantic explanation of a simple term.

    Like I said, when they said "based on" pre-release I remember wanting some more clarification since that wording is too vague, but I assumed it would come with the kit reveal. When the kit didn't clarify and test footage showed 60k hits on a character who can be reasonably assumed to have 60k health after mods at g12+, I and many others went "huh. Guess it must be health==damage after all?"

    All I was saying was the wording is vague and clarification would've gone a long way towards preventing some of the fallout.

    Just fyi, (max health * 100%) is still a calculation that is "based on" max health per your own definition. It's not unreasonable to assume that that could have been the intent behind the wording in GG's kit. It IS unreasonable to assume that people who were expecting that are just brainless or don't understand English.


    If it was 100%, one would expect the wording to read "equal to his max health".

    At no point did I express that anyone didnt understand English, I was just trying to be thorough since there seemed to be a misunderstanding of what may not be a commonly used phrase. Also there are players from around the world, and I dotn expect everyone to be a native English speaker, some times phrases like that get lost in translation.


    Oh man just stop already Kyno. You know as well as everyone else how misleading their description is. Sad, you aren't even getting paid to defend them.


    Confusing, sure. Misleading is a stretch. With general knowledge of the game and the wording used, it seems clear that it is not 100%. I understand that not everyone may see it that way, but I find it hard to believe that many believes the assumtion that it was 100% more than they are upset and are directing that here. But that is just my opinion and I'm sure people think a lot of things are true, that others do not.


    I can agree with this.
  • "GJO;c-1806987" wrote:
    Why you JUST DON'T DO THE RIGHT THING? VERY SIMPLE.
    Just rework Frievolous again. Stop this non-sense about diminishing defences and add: "everytime a Jedi is granted health back, they'll lose 25% TM. Everytime a Jedi is revived, all Jedi lose 100%TM (saviour included)". Done... a good Traya can kill GG, Revan can kill Traya, GG can kill Revan and CLS will be around.
    And GG will be finally a Jedi killer.

    But hey, no. Let's grant it to Darth Revenue... the new pay to win inbounds.


    Exactly... Why would they want antique characters part of the meta
  • "Exar_Kunbaya;c-1786308" wrote:
    Misguide, bait and switch, give us false hope of a chance of shared META, make us WASTE A LOT of resources on a squad that's B-grade...

    MISSION ACCOMPLISHED! ?


    They did it again with Darth Revan ;)
  • Speaking of grievous @CG_SBCrumb are we gonna be getting anymore seperatist droids this quarter
  • "Noktarn;c-1823193" wrote:
    "TheChampionBum;c-1821847" wrote:
    "Ikky2win;c-1817189" wrote:
    Hey at least grievous + t3 destroys Darth Revan. Like one shot.



    If the Darth Revan team all have 10 stacks of ferocity for example, Grievous just needs 1 aoe to crit. +400% crit damage.


    Can confirm. GG + T3 wrecks Darth Revan. It's a shame GG can't hold on defense :/


    Yea but how does the GG team even get a turn to go against revan? Do they need BB8 on deck as well?

    Yes, BB8 lets them go first. After that, Revan murders all of the droids one by one, but Grievous gets a bonus turn and dispells all debuffs on himself every time a droid ally is defeated, which is how the team wins. Grievous keeps using his AOE and T3 gives him insane damage on it.