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4 years ago
"Kyno;c-2310467" wrote:"DarkHelmet1138;c-2310454" wrote:"Nauros;c-2310448" wrote:"Kyno;c-2310442" wrote:"Nauros;c-2310423" wrote:
A question just occured to me, how will omicrons affect GP and ships? If they increase GP, it will be literally useless bloat everywhere except for the dedicated mode. If they affect ship stats, they will kinda bleed beyond their mode.
This was brought up, and they are discussing how they will handle this in calculations like matchmaking.
Good to know. And what about the ships? I don't think it should affect them, but all other ability upgrades do.
If I had to guess, it'll affect gp and likely anything that gp effects. You may just have to consider that when deciding if have use for a character in one game mode it worth the bloat in other game modes. This is resource management after all
The general sense was around figuring out how to not have that happen. So while we may see it in GP, it may not be calculated when outside of the specific game mode it pertains to.
That seems like a big ask. Assuming different omicrons will affect different game modes, it sounds like a programming nightmare to get it to only affect those game modes.
Not to mention there are game modes where we want the extra gp to count (tb and tw).
Personally, I'd rather deal with the potential matchmaking consequences of putting an omicron on a character for a specific game mode than dealing with the potential bugs that will undoubtedly be created if CG tries to negate these effects.
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