Forum Discussion
4 years ago
Absolutely the grind is different for each player, and I dont expect them to be able to make changes that will have the same effect on each player.
With seasons of events that will include different feats and factions to hit those, i expect many players to go up or down between seasons in large swings.
All that being said, if they move away from feats, and move feats to the global area, it allows for things to be done in with less battle count, and allow for more overlapping. This seems to be what was done this round, to address elements of the grind.
No not every player is going to feel this the same way, we all have different rosters.
They have some number of refreshes or crystal input they are going to be looking for, I dont expect the challenge of "doing in less than X refreshes" to be something that will be consistent or a measure of the grindiness.
The point of my original response was to point to the numbers. Which are player agnostic, and the only way to form a constructive way to examine this without diving into each individual experience. So while this may be more grindy for you, it may not be for another.
They are not making the statements they do based on a single player, or single demographic. They have to look at things like battle count and other elements to get a correlation and adjust things based on that.
I 100% agree they did not fully address the grind and should have made more adjustments to things like repeat battles, and even the battle count for feats, even if it means more nodes to do or a shorter timeframe of the event to help keep the pressure they way they want.
With seasons of events that will include different feats and factions to hit those, i expect many players to go up or down between seasons in large swings.
All that being said, if they move away from feats, and move feats to the global area, it allows for things to be done in with less battle count, and allow for more overlapping. This seems to be what was done this round, to address elements of the grind.
No not every player is going to feel this the same way, we all have different rosters.
They have some number of refreshes or crystal input they are going to be looking for, I dont expect the challenge of "doing in less than X refreshes" to be something that will be consistent or a measure of the grindiness.
The point of my original response was to point to the numbers. Which are player agnostic, and the only way to form a constructive way to examine this without diving into each individual experience. So while this may be more grindy for you, it may not be for another.
They are not making the statements they do based on a single player, or single demographic. They have to look at things like battle count and other elements to get a correlation and adjust things based on that.
I 100% agree they did not fully address the grind and should have made more adjustments to things like repeat battles, and even the battle count for feats, even if it means more nodes to do or a shorter timeframe of the event to help keep the pressure they way they want.
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