Forum Discussion
- drathuk916Rising Novice
"Starslayer;c-2366235" wrote:
"Looooki;c-2366233" wrote:
Really, so what is the positive about this?
Shaking up the meta every month to make every GAC unique and avoid boredom.
Boosting jmk, padme, bb, rey, secondary resistance, qgj, shaak clones and inquisitors isn’t really going to change tw/gac in a fun way imo. I think it’ll just limit counters and force players to play even more carbon copy matches/tws. Certainly there are broken datacron combinations besides the ones already pointed out.
So it’ll come down to who has more datacrons and the forums will be filled with complaints about the broken combinations. Some will be so bad that cg is forced to change them mid cycle and then the real fun will start. "Starslayer;c-2366235" wrote:
"Looooki;c-2366233" wrote:
Really, so what is the positive about this?
Shaking up the meta every month to make every GAC unique and avoid boredom.
Well, I hope ur excited when meta team that u invested heavily gets beaten by a lesser team due to trashacon- ccmooseRising NoviceAhh... I see. Fair enough.
I do object to equating GAC to an elaborate RPS. It's elaborate enough, imo, that the comparison is wrong. Although we may not be in the same part of the ladder. For me, since I see accounts ranging from 8.5-11.5 M, I get to see a lot of variety. So the puzzle hadn't been "solved" yet. But maybe that is not the case elsewhere in the ladder. I have to keep that in mind. - 1. Will datacrons lock like mods when joining GA?
2. During GA setup phase will we be able to see which datacrons our enemy has available?
3. If yes to question 1 and 2: will we be seeing the live version or the locked (please, please, please) version of the datacrons? - I understand the goal of the datacrons to make the meta more dynamic and allow theory crafting to flourish. But datacron in the first place sounds to be another cash sink and a feature, which will give people a big competitive edge if they are willing to pay on short notice (either for re-roll to get the best stats or for meeting the steep relic requirements).
So far, it is possible for F2P players to hold your ground in GAC. In fact, there are plenty of F2P players competing within 1000 ranking of Kyber 1. It's possible as long as you play smart, have good mods and have invested in key characters. All those things are achievable F2P as long as you play this game long enough. In fact, this game is out long enough for F2P players to acquire all GLs + SK without spending a cent.
But with datacron, CG has introduced a paywall to quickly adapt to the meta shift. My concern is there will be not enough runway for F2P players to keep pace with the temporary change of meta. - tiffer72Seasoned NewcomerCG: These are the updates you're looking for.
Players: These are the updates we're looking for.
CG: You can go about our business.
Players: We can go about their business.
CG: Move along.
Players: Move along! Move along! - TwstdByDsnNew SpectatorI think Datacrons would be ok if they weren't R3 and above and made for everyone all at once. But more in the way that if you start on a squad that is all you can use it on for the month. So Maybe I want to Boost my R1 or PHX or Tuskens to surprise my opponent and not just the ones you deem worthy. It would make TW and GAC at least a little bit more interesting.
But in all honesty, you better give back over 50% of the materials at the end because any less than that is a kick in the pants. And you definitely need to up the gear economy if you expect this to take hold. You could easily have us get 25 pieces of each gear in the Daily Challenges and it would barely make a dent. Why do I get 17 for some and 20-25 for others. Yes, RNG, I know but at this point does it matter if you keep adding new ways to make us grind?
Grinding is inevitable and I accept that, I don't want everything instantaneously but you need to open the gates a little and not just expect us to open our wallets. I'd spend more if you actually pretended to care what the players want and not just force new ideas down our throats.
Here's a simple example: Quests. you added them ages ago with crazy requirements for some, but then never alleviated them for say stupid things like take first in HAAT, now that it's on sim, it is a slow burn waiting to hopefully have RNG work in our favor. Sure I can ask my guild to set it manual, and hope I get it, or just look in your data and see I did get first at least one way back when and have it automatically apply. If you do little things like that A LOT of us would not be on your butts about new things being implemented. I really don't mind grinding out things but it's getting ridiculous.
Heck you could double ALL gear rewards on hard and easy nodes and it would probably barely help us with all the new stuff being added. - MasterSeedyNew Ace
I read somewhere there’s like 100 million plus players on this game so I totally get my leaving won’t matter.
The game has been downloaded many, many times, but people who play daily for a year or more? I doubt it's more than 200k, and it could easily be less.
So, yes, I think it matters more than one would think from the number of downloads. - TwstdByDsnNew Spectator
"HumbleMumble;c-2366624" wrote:
Have all the possible teams and datacron abilities combinations been thoroughly tested from a game balance perspective? I’d hate to see gamebreaking mechanics be introduced in an unintended way. We don’t want a new Darth Vader & Wat incident.
We'll find out when we test it, right? - ShadowJediKnightRising Spectator
"HumbleMumble;c-2366624" wrote:
Have all the possible teams and datacron abilities combinations been thoroughly tested from a game balance perspective?
Hahahahaha :D
That's a good one!
Have you heard the one about the company that ignores the feedback of its customers and doesn't fulfill it's promises?
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