Forum Discussion
540 Replies
- zedstar0074 years agoSeasoned NewcomerMaybe the idea is to keep ignoring the players and to keep doing stuff no one wants to get us all to quit and then they can move 100% on to LOTR new game.
I have never known a company to ignore the fans and players so much and just to continually bring out stuff A. No one wants and B. That is going to potentially ruin the playing experience ??♂️??♂️? - So, shortly:
- one more grind
- broken teams may become even more broken.
Fatigue is the word. - First of all, I loved how CG has been doing over last months. Broadening the roster, making older characters more viable, and a fun new faction that will probably come full circle when Grand Inqisitor arrives. Even the GAC changes where I was fully against, turned out to be one of the greatest things they did. (Lets not talk about LV tho, still not happy about that). And honestly, I do get the *idea* of adding another layer of strategy and new power creep to keep the game interesting and to keep people invested. But the one thing that absolutely makes me uncomfortable to a new undescribable level and I absolutely loathe, is the temporary aspect to it. Also it might add complexity to frustrating extent with GAC in mind. We'll have to see how things work out in reality, but absolutely without a doubt not happy with this. High investment for something temporary, yikes, no thank you.
- Han_Gerbil4 years agoSeasoned VeteranI want to like this, but the timing is not good with all the other more pressing issues in game like Fleet load outs, massive gear issues, etc.
- Gavsta34 years agoSeasoned Hotshot? .... nothing else to say which is either constructive or printable.
- theXrono4 years agoSeasoned Acedeleted
- @CG_Tusken_Meathead @CG_SBCrumb I have real concerns what this means for new/mid game players and where it leaves them in the game.
Relics - Right now players get stuck around G7/8 when they gear characters. The (high) amount of gear and relics needed is something these players will struggle with immensely. Having R5 or even R7 is already very difficult for them, but to have them on so many characters, especially non meta characters is impossible.
This means smaller players with smaller rosters will have a disadvantage.
Datacrons and materials - The better stuff is exclusive to Conquest hard mode or big guild players, so everyone below that will automatically have a huge disadvantage again.
RNG of rolls will put these players again in a disadvantage situation, because they likely will have a harder time to be able to reroll. Nevermind the fact that even these rerolls will be pure RNG. Although this might also apply to bigger players.
Add to that, that Datacrons will only be temporary, even if these smaller players would like to gear up those characters, they will likely not have enough time to even do so before the Datacrons are gone again. To make such a huge investement for something they can only use for a short amount of time and what would derail their current project, means again that they would likely not (be able to) do it.
This all would be maybe ok, if these players would not have to engage in GAC with bigger players. As it is now, GAC is the main source of crystal income for players and these bigger players already have an advantage over the smaller players because of roster size/depth.
GP differences of 3-4M GP + are found on a regular basis throughout all Leagues and with the Datacrons added, it will give these bigger players even more advantage over the smaller/mid game players they are matched with.
How are all the new/mid game players supposed to see or feel that they have a fair chance against their opponents? They see the Gap between them and the bigger players is made even bigger with GP gated characters and Datacrons. All this does is giving them the feeling, that they will never be able to catch up and the gap widens more and more. The more it happens, the more they feel a lack of incentive to even stay in the game and keep playing or to spend money.
Maybe the idea was that they would feel more incentive to spend, but noone is going to spend money if they see that they need at least 2 years of playtime before they are even able to start getting into those modes that will allow them to start getting new/better things, because it will again take time until they have enough to be able to do something with it. I don't think the prospect of needing at least 3 years until you are at that point, without knowing how the game will look then or what else will be added, is a good outlook for any new/smaller or mid game player.
Are there some plans to make it easier for every new/mid game player to catch up and closing the gap a bit more? "Ultra;c-2365767" wrote:
"Gifafi;c-2365754" wrote:
Literally no one:
CG: 8 trillion words
people wanted communication, well... you got more words from CG in one post than last year
And all for a change which virtually every player has indicated to CG, after the recent leak, was absolutely NOT wanted, and was a terrible direction for the game yet they still go ahead with it blindly ignoring everyone who actually plays the game - yeah, great communication!- BitcoinBTC4 years agoNew RookieQuestion: Was the workload that datacrons add for TW officers considered during the design process?
Context:
I believe it's in CG's best interest to increase the creation of high GP guilds to incentivize spending, and to raise engagement of game modes such as Territory Wars. High GP guilds strongly depend on motivated TW officers, who are now forced to deal with raised complexity for no additional rewards, on an already highly time pressurized game mode.
Adding additional complexity for these handful of people who are keeping high gp guilds running, leads to burnout and thus guilds falling apart when nobody wants to replace them. I would strongly recommend more closely working together with these key cogs in the entire machine you've built, because I'm not getting the impression you've recognized their importance to your bottom line.
If you want to raise GAC and TW engagement and help older players catch up, then consider massively rewarding players or guilds for beating opponents significantly over them in GP. A 3.5M GP player beating a 6M player in GAC should earn way more rewards than for beating someone of their own GP. A guild in TW that faces a guild with 30M more GP that lost twice should be able to earn at least triple the rewards if they can pull off a miracle win. - CG: Datacrons give you a stronger reason to care about upgrading a character over time and have it be a valuable addition to your roster at day 1, or for months and years down the road.
Truth: Umm, no! Actually Datacrons are the exact OPPOSITE of that, since they are temporary and disintegrate after no more than 90-days they give you LESS REASON to care about upgrading a character with them, as they do NOT make for a valuable addition since they are temporary, and do NOT last for 'years down the road'! They are actually just a blatant attempt to grab money from whales whilst ruining the game balance and fairness for everyone else!
Worst game change ever made by a million parsecs!!
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 8 minutes agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team