@CG_JohnSalera
- The update to challenges fixed the excessive difficulty, and gifts were appreciated, good job.
- The new Omega event is very interesting and fun to play. I do like the ewok event aswell.
- I am glad you guys are looking into GW, because fighting a strong team of equivalent level without any protection is sometimes way too hard. (ex: Dooku (L), Rey, RG, GS, QGJ)
- I understand the idea behind nerfing damage, but some are exaggerated. Especially for Yoda. 15-20% nerf would have been more than enough. This character is really hard to get at 7* and people that made the heavy investment to get him should not feel robbed.
- Some players were able to pre craft some gear and are now way ahead of everybody else. Not fair, not balanced. I assume this gear will be available when guilds will be released. But players that were not able to pre craft should be compensated.
- New health bars were in majority not appreciated by players because it feels like our maxed out toons are back to level 30. In GW the enemy bar on the top right corner does not display the health correctly.
- The main problem with this update is that the goal was to bring balance and diversity. So far it is not the case. There are still some modifications necessary so that a larger character pool can be viable and usable.
On a general note too many changes were implemented at the same time. To the extent that most players did not recognize the game or their characters. There is a potential in this update but different issues need to be addressed so that players can accept it, adapt to it and keep moving forward. Keep in mind that adapting to so many changes, testing new characters is very costly in credits, energy, gear and so on. A little help here would be greatly appreciated by the community.
The fact that you guys pay attention and listen to our feedback is very positive. Re-balancing the game is a challenge and we need everybody to work together in order to make this game better.