"Hyperalloy;314598" wrote:
What should have been done was to get a mathematically competent game mechanic designer who understands how damage vs. health should be balanced instead of just tacking on additional complexity and potential for serious and even more complicated problems. Instead, we have a case of when in doubt, just bolt on more parts and hope for the best. Common sense is no longer common.
But that would cost more money. I have a strong feeling they're investing very little cash into this to maximize the biggest profit. They're constantly 'updating' to get more profits without doing much work.
Considering all the bugs and lack of overall content, that has to be the case. It's lazily executed. I'm sure it looks good on someone's paperwork.