So ... what changed?
- every char got Protection (of course gear level 7+) ...
- almost every chars damage-multiplier got lowered (atleast what ive seen: lumi, sid, jc, gs, dooku, poggle, fives, yoda, ig-86, ...)
- very, very rare chars got buffs: barriss level 7 went from 1.001 to 1.066
- poggle is now weaker in def, but got more base attack power with less crit, BTW: why does poggle get so much special damage boosts and special crit boosts from gear, when he doesnt even has a special attack skill??
- every chars power got raised (is the arena power still an indicator for gw-matchmaking?)
- protection is not healable and once its down to zero, it will not regenerate anymore (= GW-AI-teams got another advantage after their - official not existing - RNG-bonus)
- game is slowed down massive.
So far, i've only done 4 nodes in GW ... the last 2 chars lost their protection in 4th battle, will see, how node 5 will be without protection against protected chars ...
i made both challenges, both on auto, but i was wondering, how long it took for them to clear even stage 1 and 2 ... looks like the challenges got buffed? The droids at healer challenge seems to last way longer (maybe just because of damage reduction to almost every char?) ...
cad bane? ya ... he killed 1 or 2 of my chars, but honestly, thats it ... he got killed close the same time as before. just his needless mobs at stage 1 and 2 take a bit more time, what annoys.
in sum ... everything just needs more time, but think about: time has the highest value nowadays, its kinda stupid, to make something, that you dont need (like a mobile game), consume more time.
Currently im not sure, if i should continue on the game or not - and no, its no rage quit because a dooku team defeated mine or something childish like this, its a quit for reason, because im not interested to make a mobile game a full time job.