"gobears21;302152" wrote:
I've been very critical of the changes as I truly do understand the rationale for changing "something", however don't understand the rationale for this being the "something".
It seems to me the thesis for the changes was "characters are dealing too much damage and matches aren't taking long enough as a result"
With that as a thesis there are multiple ways to skin the cat. You chose "protection" for some odd reason rather than just re-balancing health / damage. I can live with it but think it wasn't the best decision for the game.
Ultimately I understand the conundrum and I'm not sure there really is a great solution; you have a game where you allow people to continuously "upgrade" and we play and play and play to get a character to a certain level to deal an amazingly fun amount of damage and then you neuter him. That makes no sense...
GW took me 80-90 minutes; this is wayyyy too long... it was fine as it was before. I was able to beat all LS / DS battles with my level 64 team against level 70 teams; this probably shouldn't have been the case and a slowing of that type of progression is probably in order so that by the time you are getting through the last battle on the table you are unlocking the next level not waiting 5-6 more levels before unlocking the next table. On the other hand; I ONLY worked on my main 5 guys for arena so my team "was" fairly powerful so perhaps I earned the right to march through those battles?
It makes no sense having your protection rubbed off after the first couple battles and then face fully protected teams. Is it beatable? Yes, does it make a difference in the outcome of the battles? Yes, they take forever now and at times I need a taunter and at times I need 3 healers... did adding protection to MY characters help me in ANY form or fashion get through GW? Absolutely not... it did zero for me and I didn't even try to strategize because the inevitable was well... inevitable. All my main dudes were going to lose protection. My Barriss who was key for me to get through GW is only gear level 6 and I see no reason to upgrade her gear level just for the purpose of protection as it adds nothing. This needs to be rethought...
Challenges - I'm only level 66 so they're still doable but the savage challenge was always annoyingly long (kind of like this post?)
Arena - you state that we'll start seeing more team compositions used and viable; this is ultimately only going to be true if you treated the characters damage / health / protection with the mind of a socialist where everybody can beat everybody.... otherwise as a community we will figure out what works best (and to me it still looks like speed / damage with a flavor of healing) and the above average characters will be everywhere just as it was before. This reminds me of the old let's raise our taxes because our teachers have below average pay argument.... by definition, someone will always be below average and someone above average. It is a moving target and that's all you have done is moved the target. The above average toons will be found and will be everywhere.... you didn't stop that.
#notafan
21
Forgot to add:
1. @EA_Jesse admitted a stunned player dodging was a bug and needed to be fixed; why was this not a top priority bug? Especially with this release
2. The new animations / sound effects need to be addressed... "dodging" should not mean my jedi stumble on their way to deliver a blow and miss.... if you are going to change that then change the other teams dude to move, not my eloquent jedi to stumble.
3. A swing and a miss with a light saber is not silent; perhaps it is time for the team to do a movie marathon and re-watch :)