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MasterSeedy
8 years agoRising Ace
and add one more:
5. Watto's Gambling House & Salvage Shop.
We know that Watto gambles with salvage (see Episode 1, of course).
The holotables are set up so that we, the players are taking on the role of a SW Galaxy scoundrel playing around gaming tables in a Cantina/Casino.
So why no gambling?
Watto's would be a way to gamble on how well you do in Raids. You bet gear salvage and get gear salvage back if you win.
If you bet you'll be in the top 5 (and succeed) you get better returns than betting you'll be in the top 15 (and succeed).
Fail to get at least the place you specified (I suggest top3 top5, top15, and top25 - you can't bet that you'll finish in the top 49), and you lose the salvage you bet.
Now, Watto can't bet raid only salvage (Mk5 Fusion Furnace salvage, for instance), but things that aren't raid-only (like Stun Cuffs, Stun Guns, and Mk3 Holos) can be bet.
You can't bet any salvage until you have at least one toon with a full piece of that gear equipped. You also can't bet salvage unless you actually have some to lose. You specify how much you bet, you lose access to that salvage until the raid is over, then it's either gone (if you did not get at least the place you specified) or you get it back + some.
Suggested rewards
top 3 = double what you bet
top 5 = 1.5 x what you bet
top 15 = what you bet
top 25 = 2/3rds of what you bet
That's subject to tweaking, of course, but this represents a new kind of content, and a way to let the player specify the reward. Of course by specifying one reward (Mk3 Holos) you're losing access to other rewards (Stun Guns, Stun Cuffs, etc.) but this allows Watto's to effectively scale the reward to the stage of development the player is in and to the player's style.
Everyone loses with this system to start with, because you have to save up salvage that's just sitting around when it could be equipped on a character. But if you bet and win, you quickly gain enough to replace the amount you have to keep stored doing nothing, and then after that you're turning a gear-profit.
I like having lots of toons, and Mk3 Holos are the bane of my existence. Others are trying hard to get a few toons to the top of the mountain, and Stun Cuffs are frequently their bane.
A gear challenge or heist would have set rewards and be a bit disappointing to everyone, unless it just gave away everything.
Watto's is subtler, more strategic, and requires thought to use well. It fits in well with the resource-management priorities of the game. Plus it's drawn straight from the movies. Who doesn't like that?
5. Watto's Gambling House & Salvage Shop.
We know that Watto gambles with salvage (see Episode 1, of course).
The holotables are set up so that we, the players are taking on the role of a SW Galaxy scoundrel playing around gaming tables in a Cantina/Casino.
So why no gambling?
Watto's would be a way to gamble on how well you do in Raids. You bet gear salvage and get gear salvage back if you win.
If you bet you'll be in the top 5 (and succeed) you get better returns than betting you'll be in the top 15 (and succeed).
Fail to get at least the place you specified (I suggest top3 top5, top15, and top25 - you can't bet that you'll finish in the top 49), and you lose the salvage you bet.
Now, Watto can't bet raid only salvage (Mk5 Fusion Furnace salvage, for instance), but things that aren't raid-only (like Stun Cuffs, Stun Guns, and Mk3 Holos) can be bet.
You can't bet any salvage until you have at least one toon with a full piece of that gear equipped. You also can't bet salvage unless you actually have some to lose. You specify how much you bet, you lose access to that salvage until the raid is over, then it's either gone (if you did not get at least the place you specified) or you get it back + some.
Suggested rewards
top 3 = double what you bet
top 5 = 1.5 x what you bet
top 15 = what you bet
top 25 = 2/3rds of what you bet
That's subject to tweaking, of course, but this represents a new kind of content, and a way to let the player specify the reward. Of course by specifying one reward (Mk3 Holos) you're losing access to other rewards (Stun Guns, Stun Cuffs, etc.) but this allows Watto's to effectively scale the reward to the stage of development the player is in and to the player's style.
Everyone loses with this system to start with, because you have to save up salvage that's just sitting around when it could be equipped on a character. But if you bet and win, you quickly gain enough to replace the amount you have to keep stored doing nothing, and then after that you're turning a gear-profit.
I like having lots of toons, and Mk3 Holos are the bane of my existence. Others are trying hard to get a few toons to the top of the mountain, and Stun Cuffs are frequently their bane.
A gear challenge or heist would have set rewards and be a bit disappointing to everyone, unless it just gave away everything.
Watto's is subtler, more strategic, and requires thought to use well. It fits in well with the resource-management priorities of the game. Plus it's drawn straight from the movies. Who doesn't like that?
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