Darth Jar Jar: Kit Concept
Lore: Just listen to the song "Agatha All Along" but every time it says "Agatha", mentally replace it with "Darth Jar Jar". That should give you a pretty good idea of what this non-canon (cough, cough) fan theory is about.
Special thanks to emperor_ceasar for this suggestion. I had a surprising amount of fun making this kit. People who've seen Robot Chicken will understand Yousa Manipulated Me? and his anti-Sidious mechanics. Anyway, Darth Jar Jar would be an absolute unit, soloing teams like GAC Wampa but outside of GAC. And if you do end up putting him with other Sith, It's not going to end well...
A terrifying attacker, this dark lord of the Sith manipulated everything from the beginning and is not to be f**ked with.
Unit Name - Darth Jar Jar
Tags - Dark Side, Attacker, Leader, Gungan, Sith
Mastery - Critical Chance, Critical Damage, and Damage
Meesa Going to Hurt Yousa (Basic) (Final text, Omega)
Deal Physical damage to target enemy. If any other enemy has Expose, Fear, or Frustration, inflict all those debuffs on target enemy for 1 turn. On his turn, 1 of 3 effects will occur:
- Inflict Deathmark for 1 turn to the Healthiest enemy
- Darth Jar Jar gains Damage Immunity for 1 turn
- All enemies are inflicted with Tenacity Down until this ability produces a different effect
Yousa Manipulated Me? (Special 1, cooldown 5) (Final text, Zeta)
Deal Special damage to all enemies and inflict Fear on all Jedi, Sith and Unaligned Force users, which can’t be copied, dispelled, evaded or resisted. All other enemies are inflicted with Expose, Stun and Protection Disruption for 2 turns. If the target enemy is any version of Darth Sidious, instantly defeat them, which can’t be evaded.
Better Dead Here (Special 2, cooldown 4) (Final text, Omega)
Inflict all enemies with 1 stack of every non-unique debuff in the game for 2 turns (excluding Stun and Ferocity). Darth Jar Jar gains 10% turn meter for each Jedi, Sith or Unaligned Force User, doubled for any enemy version of Darth Sidious. Then, Darth Jar Jar gains Defense Up, Evasion Up, Health Up, Offense Up and Tenacity Up for 3 turns, which can’t be dispelled or prevented.
Exsqueeze Me! (Special 3, cooldown 2) (Final text, Omega)
Take control of target enemy, dispel all their debuffs, reset their cooldowns and grant them a bonus turn. Once this bonus turn ends, they lose 30% Max Health and Protection (stacking) until the end of the encounter. This ability can’t be evaded or resisted.
Gungan Warlord (Leader) (Final text, Zeta)
Enemies can’t be revived. Sith allies are immune to turn meter reduction and take 30% less damage. If no other allies are present, Darth Jar Jar:
- gains 50 speed
- gains 100% Max Health and Max Protection
- gains 5% Offense at the start of each enemy’s turn (doubled for any version of Darth Sidious)
- has +70% Counter Chance
Whenever an enemy gains bonus turn meter, they are inflicted with Expose for 2 turns, which can’t evaded, and lose 100 turn meter, which can’t be resisted. Enemies who have their turn meter reduced this way are immune to Health and Protection recovery for 1 turn.
The Darkest Lord of The Sith, Probably (Unique) (Final text, Zeta)
Darth Jar Jar gains 400% Max Health, Protection, Defense, Offense and Tenacity. He also gains Instant Defeat Immunity until the end of the Encounter. Darth Jar Jar is immune to Armour Shred, Defense Down, and can't have his Defense, Max Health or Max Protection reduced. He is immune to true damage.
At the start of his turn, all other allies take damage equal to 20% of Darth Jar Jar’s Max Health, which can’t be evaded. Whenever an enemy is defeated, Darth Jar Jar recovers 100% Health and Protection and gains 200% Offense for 2 turns. Whenever Jar Jar is damaged by an enemy, that enemy is inflicted with a stack of Frustration until the end of the encounter, which can’t be resisted. Actually, Darth Jar Jar’s abilities can’t be resisted. Or evaded. And all enemies have -99% Speed or something.
Frustration: Detrimental effects build based on the cumulative number of stacks:
1 or more stacks: Can’t assist or counter attack
2 or more stacks: Whenever this character gains bonus turn meter remove two stacks of Recharge from enemy Shield Generator and Expose this character for 2 turns
3 stacks: Special abilities are unusable for 1 attack; remove all stacks of Frustration after this attack
Recommended Mods: Doesn't matter + Doesn't matter
Just slap whatever mods you have on, he's not going to be defeated anyway.
Triangle (Holo-Array) Primary: Whatever
Cross (Multiplexer) Primary: Whatever
Circle (Data-Bus) Primary: Whatever
Arrow (Receiver) Primary: Whatever
Secondaries: Whatever, whatever, whatever, whatever