8 years ago
Mod Inventory Capacity
I am currious to know what the Mod inventory is capped at since I've never seen this addressed before.
What happens if the Mod inventory cap is reached?
I think this is one of the more important questions because I only see 1 of 2 things happening, either your new mod will not go into your inventory due to it being at max capacity or it will remove a mod from your inventory without you knowing.
This leaves a more important question to be asked, if a mod is removed from your inventory when at max capacity how does it choose which mod is removed?
Does it remove a lower tier unlevelled mod? Or is it possibly removing a prized high speed secondary mod?
Need a little more transparency here since mods are a very EXPENSIVE part of the game.
What happens if the Mod inventory cap is reached?
I think this is one of the more important questions because I only see 1 of 2 things happening, either your new mod will not go into your inventory due to it being at max capacity or it will remove a mod from your inventory without you knowing.
This leaves a more important question to be asked, if a mod is removed from your inventory when at max capacity how does it choose which mod is removed?
Does it remove a lower tier unlevelled mod? Or is it possibly removing a prized high speed secondary mod?
Need a little more transparency here since mods are a very EXPENSIVE part of the game.