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Ezebe's avatar
Ezebe
Rising Rookie
8 hours ago

Mod loadouts capacity

I was going through my mods today and realized again how tightly capped we are on Mod Loadouts. The current limit is 200, but if I’m not mistaken, there are currently 341 characters in the game (and counting). Even if you don't mod every single character for high-end PvP, between GAC, TW, raids, and TB setups, 200 slots run out extremely fast. Having to constantly overwrite, re-manage, or delete saved loadouts just to organize teams is becoming a real quality-of-life issue.

Are there any plans to expand the Mod Loadout cap in the near future? Or is there a technical/server-side limitation holding this back? Bumping this limit up t at least 350–400 would be an amazing QoL improvement that matches the current scale of the game.

Additionally, overall mod management needs a Quality of Life overhaul. A prime example is trying to delete or move a mod, only to get an error saying it's locked inside a saved loadout - with absolutely no way to search or see which loadout is holding it back. Tracking down a single mod across 200 loadouts manually is incredibly tedious

Cheers!

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