Forum Discussion

Futureburns's avatar
9 months ago

Mod loadouts

Since new characters are being added to the game, shouldn’t the mod loadout capacity be increased?
  • BBresal's avatar
    BBresal
    New Spectator
    From my view, there should be a button to save and restore a default mod setup for the entire roster. With this, we would use far less specific character loadouts and this feature would save us (at least, me) a lot of time changing back the mods after events that require specific modding
  • Persimius's avatar
    Persimius
    Seasoned Traveler
    "scuba;c-2455001" wrote:
    "TVF;c-2454955" wrote:
    You're assuming they've been thinking about it.

    I just delete old loadouts for toons I no longer use. I'm always able to find some.


    well over a year and a half ago @CG_Tusken_Meathead said he "make a note on the saved loadouts feedback."
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2381245/#Comment_2381245

    I guess he forgot to pass that note along


    I assume he passed it along and the dev team said "lol nope."
  • but wouldn't that simple code change also require a hardware investment to accommodate storage space? I mean, this is an indy game with obvious incoming money issues.
  • We are not asking to be 2000… but 200 is clearly not sufficient… surely at least 1 x unit (where a unit is >= level 50).
    HotUtils is not free to use.
    Why would it be a problem increasing the limit to 300? Or 400?
    Players have been asking for this for a while, it’s time CG sorted this out, they’ve had a long time to think about a solution to this issue.
  • You're assuming they've been thinking about it.

    I just delete old loadouts for toons I no longer use. I'm always able to find some.
  • scuba75's avatar
    scuba75
    Rising Rookie
    "TVF;c-2454955" wrote:
    You're assuming they've been thinking about it.

    I just delete old loadouts for toons I no longer use. I'm always able to find some.


    well over a year and a half ago @CG_Tusken_Meathead said he "make a note on the saved loadouts feedback."
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2381245/#Comment_2381245

    I guess he forgot to pass that note along
  • scuba75's avatar
    scuba75
    Rising Rookie
    "StarSon;c-2455002" wrote:
    "scuba;c-2455001" wrote:
    "TVF;c-2454955" wrote:
    You're assuming they've been thinking about it.

    I just delete old loadouts for toons I no longer use. I'm always able to find some.


    well over a year and a half ago @CG_Tusken_Meathead said he "make a note on the saved loadouts feedback."
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2381245/#Comment_2381245

    I guess he forgot to pass that note along


    I assume he passed it along and the dev team said "lol nope."


    but it is a simple change....
    {
    "key": "stat-mod-loadout-tab-total-max-loadouts-saved",
    "value": "200"
    }
  • scuba75's avatar
    scuba75
    Rising Rookie
    "el_mago;c-2455006" wrote:
    but wouldn't that simple code change also require a hardware investment to accommodate storage space? I mean, this is an indy game with obvious incoming money issues.


    https://media1.tenor.com/m/W43w1W4vl6AAAAAC/haha-funny.gif
  • I use mod load-outs. I do. Last time this came up, I did a spot check and had 5 load-outs. Checking now...oohhhh.. seven!