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4 years ago
"WhosTheBossk83;c-2259927" wrote:
I would argue that credits can always find a use, especially in the grind for better mods. If you disagree, you may not be playing as competitively as others. The credit crunch is endless for those who pressure mods competitively and swap them often to maximize performance and show creativity in TB, TW, and GAC. The point is, why should CG charge away those resources for tinkering with an asset players have already earned, especially (as you pointed out) in the early and mid game.
That is simply not true, you cannot spend credits fast enough on mods, upgrades and other aspects of mod hunting as you hit the later game. Even if you have a very poor idea of how to hunt mods and just buy anything for credits.
Yes the general idea was to lower the amount of swapping, but that has come and gone when they saw how players were using them.
I would guess from your above posts that you have a bunch of players who either have a really bad mod library, and/or go way above and beyond necessity swapping for events. My guild at 330M GP, has many players in that GP range and I have never heard a single compliant about credits.
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