"WhosTheBossk83;c-2259957" wrote:
"Kyno;c-2259938" wrote:
"WhosTheBossk83;c-2259927" wrote:
I would argue that credits can always find a use, especially in the grind for better mods. If you disagree, you may not be playing as competitively as others. The credit crunch is endless for those who pressure mods competitively and swap them often to maximize performance and show creativity in TB, TW, and GAC. The point is, why should CG charge away those resources for tinkering with an asset players have already earned, especially (as you pointed out) in the early and mid game.
That is simply not true, you cannot spend credits fast enough on mods, upgrades and other aspects of mod hunting as you hit the later game. Even if you have a very poor idea of how to hunt mods and just buy anything for credits.
Yes the general idea was to lower the amount of swapping, but that has come and gone when they saw how players were using them.
I would guess from your above posts that you have a bunch of players who either have a really bad mod library, and/or go way above and beyond necessity swapping for events. My guild at 330M GP, has many players in that GP range and I have never heard a single compliant about credits.
Kyno, you are always the CG-biased discussion buzzkill. Why would I come on here and lie? ... you saying something definitive like “is simply not true” is typical Kyno and not helpful — 5 people have already liked the post so clearly there is some validity. Just because your experience is different doesn’t mean people who post here don’t have valid points. My guild is the same GP as yours and people run out of credits often. Same thing happens in both my arena shard chats. My mod library is exceptional (tyvm) and if you hawk the mod store, you can spend the credits. Sooooooo let’s not make assumptions or get dogmatic.
“Going above and beyond” lol, what does that even mean?!! Honestly?! Additionally, why NOT let players be creative with their mods and leave their credits alone there. What is wrong with saying “they are your mods, swap away at no cost” — would the game not be more interesting for many players?
Lastly, the mod UI ... many complaints all over forums here and on Discord. Nailed the guild search UI, now let’s address mods too.
I never said you lied. (i would also point out that trying to call out another player for not being as competitive (with no evidence) would also fall into the dogmatic approach you are warning against.)
above and beyond, is when a player moves mods to do better in a game mode that they would already have done fine in. There are points where you can gain an edge, but its not always the case and wasting credits or any resource to make a change that doesn't actually make a real difference can hurt you in the long run....i.e. - you may run low on a resource that has been made fairly prolific, in the interest of feeling creative.
there is also a hand in hand with gear, players using mods to account for lower gear is a choice, but again it may cost you in the long run.
letting players be creative is great, but that is a player choice, and in a resource management game, if you are making that choice and running out of something, there is a cause to that problem and it doesnt' always mean the game is the issue.
the game is about resource management, and if a player values their creative approach to a game mode over resources, then that is on them. the situation is not dire and they have made credits much easier to come by, to relieve that.
I am not speaking for everyone, and neither are you. I can assure you that many many more players have no issues with mods and credits than players who are running out due to moving mods, especially as you approach the later stages of the game. as always, the better approach while also providing feedback is to find a better way to work within the system, because change is slow and changes like this may never come. Many players are managing their resources and you may want to ask for help.
I already stated the UI needs help, and I believe that is going on in the background with other things, but no this has never come up as part of that change.
Credits where a problem, absolutely, but they made the change they are going to make around that issue.