Forum Discussion
36 Replies
- It really depends where you're at in mods currently. Early game I'd be less interested. Farming is probably the way to go. However, if you see a CD primary with an offense and speed secondary ot may be worth it. Of course other therebare other scenarios too.
- i remember always needing the cred...and that was before mod got its own energy....until u have a very comfortable pile of gold, wait especially if its ship cred
- As a fairly new player I've not used it yet. Most of the stuff in there is hot garbage. Don't buy 4 dot mods whatever you do. When I do see things in there I'd like the credits are always needed elsewhere anyway.
Make sure you're farming mods regularly. There are some helpful guides on Reddit and YouTube on what to keep, what to look for, how to slice, etc. I started off making pretty much every mistake it is possible to make but you do get the hang of it.
HTH - Yeh for a newish player just make sure you get through to the mod challenges as soon as you can and farm them.
With the limited credits early on, and even middle stages really, it's hard to justify the cost unless it's something specific. - superrsid6 years agoRising ScoutNope. Not worth it unless its a 5 dot purple or gold arrow mod with speed primary. Or unless your looking for a specific 5dot mod to complete a set on a key toon and have credits to spare (for eg, say your looking for a gold triangle with offense primary and speed secondary).Anything less than 5 dots is useless.
Also, do not assume the speed secondary will increase after maxing the mod. More often than not, the speed value remains the same. So you end up spending almost 4m credits for a mod whose speed bonus is just +4 or +5. - MasterSeedy6 years agoSeasoned Ace@Sithlord1230
So, there are a few mods that are SUPER worth it, but those are only triangles and crosses.
DO NOT BUY anything except triangles and crosses.
Even among ▲ and + DO NOT BUY anything unless
1. The Primary matches the Set Bonus
2. The Primary is Offense (either ▲ or +), Crit Damage (▲), Tenacity (+), or Potency (+)
3. ===>subsidiary rule, do not buy Tenacity (+) or Potency (+) unless you're doing really well on funds right then, they're not nearly as important as the Offense and Crit Damage mods
4. It shows a Speed Secondary
5. It doesn't show any Defense secondaries
That last rule isn't that important in the grand scheme. If your speed secondary only grants you +3 total, you really don't care that much if the extra went into health or protection or defense. But what it does do is it reduces your spending even more.
The point of all this is that it really, really isn't worth it to try to build a mod collection at your point in the game. HOWEVER, there are some mods so rare and so perfect that it's actually worth it to sacrifice a few million credits (or ship credits) even when you really need them for other things, because you just can't ever have enough of them, much less too many.
Some of these won't pan out. Sometimes the speed secondary won't increase or what have you. But that day when you end up with a character who needs potency and you drop a Potency Mod with Potency Primary and +19-23 speed on it, you know that those millions you spent were worth it. Self-healing Counter-Attackers like Dooku, Aayla, and Enfys Nest benefit hugely from Tenacity Mods with Tenacity primaries ... and you have to find a lot of them before you get 3 of them with +20 speed. But when you have an Enfys Nest with 3 tenacity sets, a tenacity primary, and +130 speed, you'll be over the moon. That character can solo whole squads by herself. Put her under a Farmboy Luke lead (since he's completely useless for anything else) and the Tenacity spikes even higher. Add master's training from Hermit Yoda (which lasts the whole battle and can't be prevented, suppressed, or dispelled) and the Tenacity spikes even higher. Now you've got an unstoppable weapon ... but without Tenacity/Tenacity mods with good speed, you've got nothing.
So **strongly** limit what you're willing to buy. If you find yourself spending more than 1/3rd of your cash on Mods you're probably not limiting yourself enough. Then follow your rules religiously, only buying the absolute best mods, the ones you'll never regret owning.
That's how you use the Mod store. Even in the end game, you don't buy mediocre mods. You wait for the perfect ones, or in rare cases one you just really, really need right now. Nothing else. The mod store sucks up all your cash for very little return otherwise.
...but if you're careful, if you've got your rules and you stick to them, you'll pick up only the perfect mods, and 1 out of 64 of them will be an absolute God Mod, making you a terror to behold. - No, not worth it if you just unlocked mods. Save your credits / shipbuilding materials for all the other things you need to upgrade.
Farm mods with mod energy, upgrade the ones that look promising and sell the rest.
The mod store is a money-sink and an occasional source of potentially good mods for lvl 85+ players who have reached a point where they actually have surplus credits. - MasterSeedy6 years agoSeasoned Ace@DarjeloSalas
You're missing the point: Would it be worth it for a player who hasn't hit level 85 yet to buy a Speed Set diamond with Defense Primary?
No.
Why? Because it has no more chance of advancing to +21 speed than any other Speed Set diamond (and all have defense primary), and you'll get one of those per day, if not more, spending free energy farming speed mods.
If you try to farm Offense mods specifically to get an Offense cross with Offense primary, that's a 1-in-9 chance just to get a cross, then a 1-in-5 chance to get Offense primary. (EA/CG has said that for a given shape of mod the odds of each different primary that is possible for that shape are the same, and Crosses have 5 possible primaries: health, protection, potency, tenacity, and offense.)Net odds per attempt? 1-in-45. Then only 1-in-3 have a speed primary, so you're at 1-in-135. Since you have to own it to improve the secondaries, the odds of secondary increases are irrelevant. The best you can do by buying the mod in the store is jump over that 1-in-135 hurdle. Your free energy gets you about 1 every 2 weeks (it's actually a touch over 1 every 13 days).
But what's the best you can do with a Speed diamond?
6-in-9 are left-hand mods, with equal chance of each. Therefore 2-in-9 are Speed diamonds, all of those are defense primaries. 1-in-3 have speed secondaries, so 2-in-27, or one every 2.5 to 2.6 days of free energy.
Since the crosses cost the same in credits or ship credits as the diamonds do, you get 5 times more value (one cross saves you 13 days of farming, but 1 diamond only saves you 2.5 to 2.6 days of farming, and 5 x 2.6 days = 13 days) from the cross.
If you have infinite credits, then buy every mod you want, some of them will progress to god mods.
BUT, if you are struggling for credits, then you only buy the mods that are hardest to farm, and those are the ones on the right-side where multiple primaries could occur, but you only want one of those primaries (with that set bonus). Technically Speed arrows are just as hard to get as Offense/Offense crosses, but you need 64 Off/Off crosses to get a single god mod + 4-8 very good mods, while all 8 of your first 8 speed arrows will give you +30 speed. Not having to junk 1/2 your mods and equip another quarter or more on marginal characters because of terrible secondaries saves a lot of work.
So when you're struggling for credits, you spend your credits where they do the most work. My rules has people buying only the mods that take, on average, 13 days to farm. Your rule would have people buy mods for the same amount of credits that take 2.5 days to farm.
Not only do I think the better value is obvious, I also think buying left-side mods whenever they have speed secondaries would leave a newer player with no credits to level up toons. 15 great speed Diamonds with only 5 toons over level 50 does a player no good. "MasterSeedy;c-1916679" wrote:
@Sithlord1230
So, there are a few mods that are SUPER worth it, but those are only triangles and crosses.
DO NOT BUY anything except triangles and crosses.
Even among ▲ and + DO NOT BUY anything unless
1. The Primary matches the Set Bonus
2. The Primary is Offense (either ▲ or +), Crit Damage (▲), Tenacity (+), or Potency (+)
3. ===>subsidiary rule, do not buy Tenacity (+) or Potency (+) unless you're doing really well on funds right then, they're not nearly as important as the Offense and Crit Damage mods
4. It shows a Speed Secondary
5. It doesn't show any Defense secondaries
That last rule isn't that important in the grand scheme. If your speed secondary only grants you +3 total, you really don't care that much if the extra went into health or protection or defense. But what it does do is it reduces your spending even more.
The point of all this is that it really, really isn't worth it to try to build a mod collection at your point in the game. HOWEVER, there are some mods so rare and so perfect that it's actually worth it to sacrifice a few million credits (or ship credits) even when you really need them for other things, because you just can't ever have enough of them, much less too many.
Some of these won't pan out. Sometimes the speed secondary won't increase or what have you. But that day when you end up with a character who needs potency and you drop a Potency Mod with Potency Primary and +19-23 speed on it, you know that those millions you spent were worth it. Self-healing Counter-Attackers like Dooku, Aayla, and Enfys Nest benefit hugely from Tenacity Mods with Tenacity primaries ... and you have to find a lot of them before you get 3 of them with +20 speed. But when you have an Enfys Nest with 3 tenacity sets, a tenacity primary, and +130 speed, you'll be over the moon. That character can solo whole squads by herself. Put her under a Farmboy Luke lead (since he's completely useless for anything else) and the Tenacity spikes even higher. Add master's training from Hermit Yoda (which lasts the whole battle and can't be prevented, suppressed, or dispelled) and the Tenacity spikes even higher. Now you've got an unstoppable weapon ... but without Tenacity/Tenacity mods with good speed, you've got nothing.
So **strongly** limit what you're willing to buy. If you find yourself spending more than 1/3rd of your cash on Mods you're probably not limiting yourself enough. Then follow your rules religiously, only buying the absolute best mods, the ones you'll never regret owning.
That's how you use the Mod store. Even in the end game, you don't buy mediocre mods. You wait for the perfect ones, or in rare cases one you just really, really need right now. Nothing else. The mod store sucks up all your cash for very little return otherwise.
...but if you're careful, if you've got your rules and you stick to them, you'll pick up only the perfect mods, and 1 out of 64 of them will be an absolute God Mod, making you a terror to behold.
I didn’t miss it, and I can’t thank you enough for it. All the information you give helps so much. Again, thank you.- thedrjojo6 years agoSeasoned Ace
"MasterSeedy;c-1916679" wrote:
@Sithlord1230
So, there are a few mods that are SUPER worth it, but those are only triangles and crosses.
DO NOT BUY anything except triangles and crosses.
Even among ▲ and + DO NOT BUY anything unless
1. The Primary matches the Set Bonus
2. The Primary is Offense (either ▲ or +), Crit Damage (▲), Tenacity (+), or Potency (+)
3. ===>subsidiary rule, do not buy Tenacity (+) or Potency (+) unless you're doing really well on funds right then, they're not nearly as important as the Offense and Crit Damage mods
4. It shows a Speed Secondary
5. It doesn't show any Defense secondaries
That last rule isn't that important in the grand scheme. If your speed secondary only grants you +3 total, you really don't care that much if the extra went into health or protection or defense. But what it does do is it reduces your spending even more.
The point of all this is that it really, really isn't worth it to try to build a mod collection at your point in the game. HOWEVER, there are some mods so rare and so perfect that it's actually worth it to sacrifice a few million credits (or ship credits) even when you really need them for other things, because you just can't ever have enough of them, much less too many.
Some of these won't pan out. Sometimes the speed secondary won't increase or what have you. But that day when you end up with a character who needs potency and you drop a Potency Mod with Potency Primary and +19-23 speed on it, you know that those millions you spent were worth it. Self-healing Counter-Attackers like Dooku, Aayla, and Enfys Nest benefit hugely from Tenacity Mods with Tenacity primaries ... and you have to find a lot of them before you get 3 of them with +20 speed. But when you have an Enfys Nest with 3 tenacity sets, a tenacity primary, and +130 speed, you'll be over the moon. That character can solo whole squads by herself. Put her under a Farmboy Luke lead (since he's completely useless for anything else) and the Tenacity spikes even higher. Add master's training from Hermit Yoda (which lasts the whole battle and can't be prevented, suppressed, or dispelled) and the Tenacity spikes even higher. Now you've got an unstoppable weapon ... but without Tenacity/Tenacity mods with good speed, you've got nothing.
So **strongly** limit what you're willing to buy. If you find yourself spending more than 1/3rd of your cash on Mods you're probably not limiting yourself enough. Then follow your rules religiously, only buying the absolute best mods, the ones you'll never regret owning.
That's how you use the Mod store. Even in the end game, you don't buy mediocre mods. You wait for the perfect ones, or in rare cases one you just really, really need right now. Nothing else. The mod store sucks up all your cash for very little return otherwise.
...but if you're careful, if you've got your rules and you stick to them, you'll pick up only the perfect mods, and 1 out of 64 of them will be an absolute God Mod, making you a terror to behold.
Great overview, but primary does not have to match set bonus.
I'd content any triangle with crit damage primary and speed secondary, regardless of set, is worth strong consideration. Even offense set, I'm looking for crit damage primary triangle.
I also recommend arrows with speed primary is the most valuable early game purchase from the store. They are the best speed bang for the buck for an early game player. You know you are giving your character +30 speed. Limited resources best utilized. Even nowadays I will still grab a speed arrow if the secondaries look good, and like 95% of my modded characters have a speed arrow
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 19 hours agoCommunity Highlights
- CG_Meathead7 months ago
Capital Games Team