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I don't think Mods are a waste of time, what's annoying about mods really is the ability to easily re-craft has been taken and put behind monetization & poor random drop rates with no ability to actually trade in unused/overdrop Salvage pieces which you can end up having thousands of pieces in. For example Mod Table 1- 9A Mk1 Fusion Disk 1 vs Mk 1 Bonding Pin 1502! This shouldn't be so if properly balanced for usage.
The organizational part of mods is messy since there's no real good way to compare similar groupings of stats so you can decide which to sell. The steps for upgrading mods is also clunky and all not helped with the 500 CAP limitation. A cap I still don't understand since its clearly states (xxx/500) Unassigned mods yet seems to list assigned MODS against the counter.
I guess CG are likely in a rock and hard place since a person with plentiful holding of great mods after years of play can probably destroy newly introduced characters which ultimately takes the gloss of a new toy right which folks might have dropped a fair few coin on to get. Hence I suppose Datacrons have been dropped in to prevent new toy owners from being crushed by the established long term player whilst opening up another avenue of revenue of course.
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