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What you seem to like is the outcome of good mods whilst what you dislike is the farming process for good to exceptional mods and inventory management. This may be necessary at some competitive levels but plenty dislike this and don’t engage. They often perform lower in GAC for their roster size and score lowered in events but this is a trade off for lower level of investment. Only very highly competitive guilds even care about players modding so it’s usually just personal rewards which may be affected.
I don’t agree they suck, I like mods as they require knowledge of kits to be good. Some players don’t engage at all, average players chase only speed, good players will have balanced mods which improve each squads success with appropriate speed and other stats. Without mods there would be nothing but RNG and relic levels to determine outcomes. Once we all max relics on particular characters it may as well be pure RNG. I like that mods provide the chance to improve characters more than your opponents.
I don’t think re-modding is the issue either but I do agree the modding system could still be improved. Even after the last QoL update I still use a 3rd party to improve efficiency of mod management. This makes loadouts much easier to manage.
I agree with your points. I just think speed is trump with mods. Why not enhance the other categories so that being fast isn't necessarily what it is all about. That would solve some of the problem with mods. It's like a bottleneck trying to just get speed on the mods. It's that what CG wanted mods to be in the first place? Then just put some speed on all mods.
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