Forum Discussion
6 years ago
Absolutely the g12 issue make a little more work with mods, but that is also a reason to be out there getting more/better mods.
Yes, even in the Sith raid, moving mods for more than 4 teams is another sign you should be trying to build up more/better mods. The 4 main teams should also basically be modded correctly most of the time, with only minor tweaks to go from pvp to PvE setup, when you have a good mod collection.
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I am not trying to argue against better mod managment, that system could really use some more attention.
I'm just trying to point out that of you need your entire roster locked in and switchable for multiple events/raids, you are really running a skeleton crew on your mod depth. There are very few toons that need a complete overhaul of mods to go from PvE to PvP and back.
Yes, even in the Sith raid, moving mods for more than 4 teams is another sign you should be trying to build up more/better mods. The 4 main teams should also basically be modded correctly most of the time, with only minor tweaks to go from pvp to PvE setup, when you have a good mod collection.
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I am not trying to argue against better mod managment, that system could really use some more attention.
I'm just trying to point out that of you need your entire roster locked in and switchable for multiple events/raids, you are really running a skeleton crew on your mod depth. There are very few toons that need a complete overhaul of mods to go from PvE to PvP and back.
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