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4 years ago
"TargetEadu;c-2253577" wrote:
IMO I’d generally rather have free Offense Up + Crit Damage Up + Crit Chance Up than the extra buff from 2 HOT disks... but yeah the Heal Over Time disk is quite underrated.
Defensive Buffs would be good if it worked, but for now it’s just bad in a vacuum. (Although GMY can make good work with it with his buff spread... but if you’re doing that you can just have GMY AoE things into oblivion.)
I think HoTs count as buffs. Thus, disk effects that benefit from them (offense, DCSs) accumulate MUCH faster. Offense buffs + Defense buffs + HoTs is what, 8 buffs on turn start? That's +40% offense every time you take a turn.
Having said that, I'm pretty sure the most useless datadisk must be one of the rare ones, after taking account its cost to equip. Why would I prefer others assisting the leader when I can build up monstrous offense in a few turns instead?
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