Demos1178
8 years agoNew Scout
My ideas for 501st Troopers (also known as Vader's Fist)
My next set of character ideas! The 501st Troopers!
Commander Appo - Clone Trooper that led the Elite 501'st, the legion formerly led by Capt Rex. The 501st became known as Vader's Fist under the Empire. Tags: Darkside, Clone Trooper, Imperial Trooper, Attacker
Seize the Moment - Basic
- Deal physical damage to target enemy and inflict Speed Down for 2 turns. If critical hit, Stun for 1 turn. Rebels can not resist or evade.
Advance Tactics - 3 turn cool down
- Deal physical damage to target enemy and Expose for 2 turns. If Expose is resisted, target loses 50% turn meter and Allies gain 25% turn meter. Jedi and Rebels unable to resist. Turn meter reduction and gain still occur.
Summon the 501st - 4 turn cool down
- Deal physical damage to target enemy and call all Clone and Imperial Troopers to assist dealing 40% less damage. All assisting Allies gain Advantage and Speed Up for 2 turns.
Vader's Fist - Leadership
- All Clone and Imperial Trooper Allies, Darth Vader, and Emperor Palpatine gain 20% Crit And 20% Crit Damage. All other Allies gain half that amount.
-zeta- Clone and Imperial Trooper Allies have a 30% chance to assist when any ally uses their basic.
Lord Vader's Will - unique
- Gain 10% Offense for each Clone and Imperial Trooper Ally. All Clone and Imperial Trooper, Darth Vader, and Emperor Palpatine Allies gain 20% of Commander Appo's total Offense.
-zeta- At the start of the encounter, when critically hit, and when any Clone or Imperial Trooper Ally is defeated, all Clone and Imperial Trooper Allies gain Retribution for 1 turn.
Order 66 Directive - Unique
Gain +10 speed for each Rebel opponent. Gain + 10% Potency for each Jedi.
-zeta- (Final wording) Gain +10 Speed, +10% Potency, +10% Tenacity for each Rebel or Jedi opponent. When Darth Vader or Emperor Palpatine are present, they gain these bonuses as well.
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Commander Bow - Loyal Clone Leader of the 501st Legion under Darth Vader. Tags: Darkside, Empire, Clone Trooper, Imperial Trooper, Attacker
Precise Shot - Basic
- Deal physical damage to target enemy and Expose for 2 turns. If critical hit, also inflict Stagger.
Confuse Your Enemy - 3 turn cool down
- Deal physical damage to all enemies and inflict Daze for 2 turns. For each Critical Hit scored, Clone and Imperial Trooper Allies gain 10% turn meter. Jedi and Rebel opponents can't resist if critically hit.
We Are Vader's Fist - Leadership
- All Clone and Imperial Trooper Allies gain 20% Accuracy and 20% Critical Avoidance.
-zeta- Gain 20% Crit Chance and 20% Evade. Vader and Palpatine gain these bonuses as well. Other Allies gain half that amount.
Dedication to Duty - Unique
- Commander Bow has 60% counter chance. When he attacks out of turn, call a random Clone or Imperial Trooper Ally to assist dealing 50% less damage.
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Shocktrooper TK-3443 "Dom" - 501st Clone that specializes in boosting Allies and punishing enemies. Tags: Darkside, Empire, Clone Trooper, Imperial Trooper, Support.
Stop Right There - Basic
- Deal physical damage to target enemy and Stun for 1 turn. If Stun lands, gain 100% turn meter.
EMP Blast - 5 turn cool down
- Deal physical damage to all enemies and dispell all buffs.
-zeta- -1 cool down; Deal bonus damage for each buff dispelled and remove all turn meter. Inflict opposite debuff, if any, for 1 turn.
501st Charge - 5 turn cool down
- Cleanse all debuffs on self and gain 70% TM.
-zeta- Cleanse all debuffs on all Allies. +30% turn meter gain. Other Clone and Imperial Trooper Allies gain half that turn meter. Any Ally that had no debuffs gains Tenacity Up for 2 turns.
Recharged and Ready - Unique
- At the end of his turn, has 30% chance to reset all cool downs.
-zeta- +50% reset chance. Other Clone and Imperial Trooper Allies, Darth Vader, and Emperor Palpatine have half that chance to reset cool downs.
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StormMedic TK-2456 "Nayrb" - 501st Clone Trooper Medic that heals and recovers protection often. Tags: Darkside, Clone Trooper, Imperial Trooper, Healer.
Side arm Shot - Basic
- Deal physical damage to target enemy and inflict Heal Immunity and Health Down for 2 turns. All Allies recover 4% of their max health.
Battlefield Stimpack- 4 turn cool down
- Each Ally recovers 40% of Nayrb's max Health and cleanse all debuffs from target Ally.
-zeta- -1 cooldown; remove all debuffs from all Allies. Allies gain Heal Over Time for 2 turns for each debuff removed.
Back to Action - 4 turn cool down
- All Allies recover 40% Protection and gain Heal Over Time for 2 turns.
-zeta- All Allies gain Protection Recharge for 2 turns. 50% chance revive a defeated Clone or Imperial Trooper Ally at 50% health. Half that chance and health for other Allies.
Continue the Fight - Unique
- Darth Vader, Emperor Palpatine, and All Clone Trooper and Empire Allies have 20% Health Steal. When critically hit, have chance equal to tenacity % to gain Protection Up and Health Up for 2 turns.
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V2 Heavy Armored Support Trooper (H.A.S.T.) TK-6885 "AJxx" - 501st Clone Heavy Support Unit. Tags: Darkside, Empire, Clone Trooper, Imperial Trooper, Tank.
Concussion Round - Basic
- Deal physical damage to target enemy and inflict Stagger. Deal Splash damage to all other enemies. *Splash damage does 5% damage. Ignores Turn Meter gain and Counter Attack.
Cover Fire - 4 turn cool down
- Deal physical damage to all enemies and increase cooldowns by 1.
-zeta- Dispel all buffs from target enemy. All Allies gain any buffs that are removed. Unique buffs can not be copied.
Activate Beacon - 4 turn cool down
- Taunts for 3 turns and remove 25% turn meter from all enemies. Remove an additional 10% for each Clone and Imperial Trooper Ally. If Taunt is already active, dispell taunt and all Clone and Imperial Trooper Allies gain Retribution for 2 turns.
Imperial Defender - Unique
- At the start of each encounter, when Darth Vader, Emperor Palpatine, or any Clone or Imperial Trooper Ally falls below 100% Health, and when any unit is defeated, gain taunt for 2 turns and recover 20% Health and 20% Protection.
Phase III H.A.S.T. Armor - Unique
- While taunt is active, gain 50% Tenacity and 5% Turn Meter when an ally is damaged.
-zeta- +25% Tenacity and +5% Turn Meter. Darth Vader, Emperor Palpatine, Clone and Imperial Trooper Allies gain Tenacity Up for 2 turns and gain 10% Turn Meter when they resist a negative status effect. Darth Vader, Emperor Palpatine, Clone and Imperial Trooper Allies cannot be critically hit while Taunt is active.
Commander Appo - Clone Trooper that led the Elite 501'st, the legion formerly led by Capt Rex. The 501st became known as Vader's Fist under the Empire. Tags: Darkside, Clone Trooper, Imperial Trooper, Attacker
Seize the Moment - Basic
- Deal physical damage to target enemy and inflict Speed Down for 2 turns. If critical hit, Stun for 1 turn. Rebels can not resist or evade.
Advance Tactics - 3 turn cool down
- Deal physical damage to target enemy and Expose for 2 turns. If Expose is resisted, target loses 50% turn meter and Allies gain 25% turn meter. Jedi and Rebels unable to resist. Turn meter reduction and gain still occur.
Summon the 501st - 4 turn cool down
- Deal physical damage to target enemy and call all Clone and Imperial Troopers to assist dealing 40% less damage. All assisting Allies gain Advantage and Speed Up for 2 turns.
Vader's Fist - Leadership
- All Clone and Imperial Trooper Allies, Darth Vader, and Emperor Palpatine gain 20% Crit And 20% Crit Damage. All other Allies gain half that amount.
-zeta- Clone and Imperial Trooper Allies have a 30% chance to assist when any ally uses their basic.
Lord Vader's Will - unique
- Gain 10% Offense for each Clone and Imperial Trooper Ally. All Clone and Imperial Trooper, Darth Vader, and Emperor Palpatine Allies gain 20% of Commander Appo's total Offense.
-zeta- At the start of the encounter, when critically hit, and when any Clone or Imperial Trooper Ally is defeated, all Clone and Imperial Trooper Allies gain Retribution for 1 turn.
Order 66 Directive - Unique
Gain +10 speed for each Rebel opponent. Gain + 10% Potency for each Jedi.
-zeta- (Final wording) Gain +10 Speed, +10% Potency, +10% Tenacity for each Rebel or Jedi opponent. When Darth Vader or Emperor Palpatine are present, they gain these bonuses as well.
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Commander Bow - Loyal Clone Leader of the 501st Legion under Darth Vader. Tags: Darkside, Empire, Clone Trooper, Imperial Trooper, Attacker
Precise Shot - Basic
- Deal physical damage to target enemy and Expose for 2 turns. If critical hit, also inflict Stagger.
Confuse Your Enemy - 3 turn cool down
- Deal physical damage to all enemies and inflict Daze for 2 turns. For each Critical Hit scored, Clone and Imperial Trooper Allies gain 10% turn meter. Jedi and Rebel opponents can't resist if critically hit.
We Are Vader's Fist - Leadership
- All Clone and Imperial Trooper Allies gain 20% Accuracy and 20% Critical Avoidance.
-zeta- Gain 20% Crit Chance and 20% Evade. Vader and Palpatine gain these bonuses as well. Other Allies gain half that amount.
Dedication to Duty - Unique
- Commander Bow has 60% counter chance. When he attacks out of turn, call a random Clone or Imperial Trooper Ally to assist dealing 50% less damage.
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Shocktrooper TK-3443 "Dom" - 501st Clone that specializes in boosting Allies and punishing enemies. Tags: Darkside, Empire, Clone Trooper, Imperial Trooper, Support.
Stop Right There - Basic
- Deal physical damage to target enemy and Stun for 1 turn. If Stun lands, gain 100% turn meter.
EMP Blast - 5 turn cool down
- Deal physical damage to all enemies and dispell all buffs.
-zeta- -1 cool down; Deal bonus damage for each buff dispelled and remove all turn meter. Inflict opposite debuff, if any, for 1 turn.
501st Charge - 5 turn cool down
- Cleanse all debuffs on self and gain 70% TM.
-zeta- Cleanse all debuffs on all Allies. +30% turn meter gain. Other Clone and Imperial Trooper Allies gain half that turn meter. Any Ally that had no debuffs gains Tenacity Up for 2 turns.
Recharged and Ready - Unique
- At the end of his turn, has 30% chance to reset all cool downs.
-zeta- +50% reset chance. Other Clone and Imperial Trooper Allies, Darth Vader, and Emperor Palpatine have half that chance to reset cool downs.
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StormMedic TK-2456 "Nayrb" - 501st Clone Trooper Medic that heals and recovers protection often. Tags: Darkside, Clone Trooper, Imperial Trooper, Healer.
Side arm Shot - Basic
- Deal physical damage to target enemy and inflict Heal Immunity and Health Down for 2 turns. All Allies recover 4% of their max health.
Battlefield Stimpack- 4 turn cool down
- Each Ally recovers 40% of Nayrb's max Health and cleanse all debuffs from target Ally.
-zeta- -1 cooldown; remove all debuffs from all Allies. Allies gain Heal Over Time for 2 turns for each debuff removed.
Back to Action - 4 turn cool down
- All Allies recover 40% Protection and gain Heal Over Time for 2 turns.
-zeta- All Allies gain Protection Recharge for 2 turns. 50% chance revive a defeated Clone or Imperial Trooper Ally at 50% health. Half that chance and health for other Allies.
Continue the Fight - Unique
- Darth Vader, Emperor Palpatine, and All Clone Trooper and Empire Allies have 20% Health Steal. When critically hit, have chance equal to tenacity % to gain Protection Up and Health Up for 2 turns.
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V2 Heavy Armored Support Trooper (H.A.S.T.) TK-6885 "AJxx" - 501st Clone Heavy Support Unit. Tags: Darkside, Empire, Clone Trooper, Imperial Trooper, Tank.
Concussion Round - Basic
- Deal physical damage to target enemy and inflict Stagger. Deal Splash damage to all other enemies. *Splash damage does 5% damage. Ignores Turn Meter gain and Counter Attack.
Cover Fire - 4 turn cool down
- Deal physical damage to all enemies and increase cooldowns by 1.
-zeta- Dispel all buffs from target enemy. All Allies gain any buffs that are removed. Unique buffs can not be copied.
Activate Beacon - 4 turn cool down
- Taunts for 3 turns and remove 25% turn meter from all enemies. Remove an additional 10% for each Clone and Imperial Trooper Ally. If Taunt is already active, dispell taunt and all Clone and Imperial Trooper Allies gain Retribution for 2 turns.
Imperial Defender - Unique
- At the start of each encounter, when Darth Vader, Emperor Palpatine, or any Clone or Imperial Trooper Ally falls below 100% Health, and when any unit is defeated, gain taunt for 2 turns and recover 20% Health and 20% Protection.
Phase III H.A.S.T. Armor - Unique
- While taunt is active, gain 50% Tenacity and 5% Turn Meter when an ally is damaged.
-zeta- +25% Tenacity and +5% Turn Meter. Darth Vader, Emperor Palpatine, Clone and Imperial Trooper Allies gain Tenacity Up for 2 turns and gain 10% Turn Meter when they resist a negative status effect. Darth Vader, Emperor Palpatine, Clone and Imperial Trooper Allies cannot be critically hit while Taunt is active.